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Google releases source for Google I/O 2017 for Android

Android Tipps vom 18.08.2017 um 16:20 Uhr | Quelle feedproxy.google.com
Posted by Shailen Tuli

Today we're releasing the source code for the official Google I/O 2017 for Android app.

This year's app substantially modifies existing functionality and adds several new features. It also expands the tech stack to use Firebase. In this post, we'll highlight several notable changes to the app as well as their design considerations.

The most prominent new feature for 2017 is the event reservation system, designed to help save in-person attendees' time and provide a streamlined conference experience. Registered attendees could reserve sessions and join waitlists prior to and during the conference; a reservation provided expedited entry to sessions without having to wait in long lines. Reservation data was synced with attendees' conference badges, allowing event staff to verify reservations using NFC-enabled phones. Not only was the reservation feature incredibly popular, but the reservation data helped event staff change the size of session rooms both before and during I/O to adjust for actual demand for seats.

The reservation feature was implemented using Firebase Realtime Database (RTDB) and Cloud Functions for Firebase. RTDB provided easy sync across user devices — we just had to implement a listener in our code to receive database updates. RTDB also provided out-of-the-box offline support, allowing conference data to be available even in the face of intermittent network connectivity while traveling. A Cloud Function processed reservation requests in the background for the user, using transactions to ensure correctness of state (preventing mischievous users from grabbing too many seats!) and communicating with the event badging system.

As in previous years, we used a ContentProvider as an abstraction layer over all app data, which meant we had to figure out how to integrate RTDB data with the ContentProvider. We needed to negotiate between having two local caches for data: 1) the extant local SQLite database accessed via the ContentProvider, and 2) the local cache created by RTDB to facilitate offline access. We decided to integrate all app data under the ContentProvider: whenever reservation data for the user changed in RTDB, we updated the ContentProvider, making it the single source of truth for app data at all times. This meant that we needed to keep open connections to RTDB only on a single screen, the Session Detail Activity, where users might be actively managing their reservations. Reservation data displayed in other parts of the app was backed by the ContentProvider. In offline mode, or in case of a flaky or delayed connection to RTDB, we could just get the last known state of the user's reservations from the ContentProvider.

We also had to figure out good patterns for integrating RTDB into the overall sync logic of IOSched, especially since RTDB comes with a very different sync model than the ping-and-fetch approach we were using in the app. We decided to continue using Cloud Endpoints to synchronize user data across devices and with the web and iOS clients (the data itself was stored in Datastore). While RTDB provides out-of-the-box data syncing, we wanted to make sure that a user's reservation data was current across all devices, even when the app was not in the foreground. We used a Cloud Function to integrate RTDB reservation data into the sync flow: once reservation data for a user changed in RTDB, the function updated the endpoint, which triggered a Firebase Cloud Messaging downstream message to all the user's devices, which then scheduled data syncs.

This year's app also featured a Feed to apprise users about hour-by-hour developments at I/O (most of the app's users were remote, and the Feed was a window into the conference for them). The Feed was also powered by RTDB, with data pushed to the server using a simple CMS. We used a Cloud Function to monitor RTDB feed data; when feed data was updated on the server, the Function sent a Cloud Messaging downstream message to clients, which visually surfaced the presence of new feed items to the user.

In 2015 and 2016, we had adopted an MVP architecture for IOSched, and we continued using that this year. This architecture provides us with good separation of concerns, facilitates testing, and in general makes our code cleaner and easier to maintain. For the Feed feature, we decided to experiment with a more lightweight MVP implementation inspired by Android Architecture Blueprints, which provided the necessary modularity while being very easy to conceptualize. The goal here was both pedagogical and practical: we wanted to showcase an alternate MVP pattern for developers; we also wanted to showcase an architecture that was an appropriate fit for our needs for this feature.

For the first time, IOSched made heavy use of Firebase Remote Config. In the past, we had found ourselves unable to inform users when non-session data - wifi information, shuttle schedule, discount codes for ridesharing, etc. - changed just before or during the conference. Forcing an app update was not feasible; we just wanted in-app default values to be updatable. Using remote config easily solved this problem for us.

In the end, we ended up with a three-tier system of informing users about changes:

  1. Conference data and user data changes were communicated via Cloud Messaging and data syncs (ping and fetch model).
  2. Feed data changes were controlled via RTDB.
  3. Changes to in-app constants were controlled via Remote Config.

Future plans

Even though we're releasing the 2017 code, we still have work ahead of us for the coming months. We'll be updating the code to follow modern patterns for background processing (and making our app "O" compliant), and in the future we'll be adopting Android's Architecture Components to simplify the overall design of the app. Developers can follow changes to the code on GitHub.


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The 5 Best Note Taking Apps for Android

Android Tipps vom 18.08.2017 um 14:00 Uhr | Quelle addictivetips.com

A smartphone records audio, takes pictures, stores scribbled notes, manages lists and personal information, and all this information can be shared by a user in a myriad of ways. Since there are so many ways to store information, it was only logical that all be combined to create a fully functional note taking app. Note taking […]

Read The 5 Best Note Taking Apps for Android by Adi Abdurab on AddictiveTips - Tech tips to make you smarter


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How To Fix Loud Beep At The End Of Phone Calls On Android

Android Tipps vom 18.08.2017 um 13:00 Uhr | Quelle addictivetips.com

There’s something to be said for unexpected bugs and behavior in software. Sometimes, it’s so unpredictable you have to marvel at what when wrong. Android users are experiencing a rather odd little bug; they hear a loud beep at the end of phone calls. The beep doesn’t really alert them to anything other than that […]

Read How To Fix Loud Beep At The End Of Phone Calls On Android by Fatima Wahab on AddictiveTips - Tech tips to make you smarter


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Fünf nützliche Erweiterungen für Google Chrome

Android Tipps vom 18.08.2017 um 12:18 Uhr | Quelle com-magazin.de
Der Webbrowser Chrome von Google lässt sich mit Add-ons aufpeppen. Wir zeigen fünf der praktischsten Erweiterungen für den Büroalltag.
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How To Stylize And Resize The Clock Widget On Your Home Screen

Android Tipps vom 18.08.2017 um 12:00 Uhr | Quelle addictivetips.com

Customization is one of Android’s strong suits. You don’t necessarily have to root your Android phone or tablet to make it look better or unique. A lot of the built-in options in Android can be tweaked by default or with the right app. Case in point; the clock widget. Widgets on Android can be used […]

Read How To Stylize And Resize The Clock Widget On Your Home Screen by Fatima Wahab on AddictiveTips - Tech tips to make you smarter


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Neue Skype-Version unter Windows 10 nutzen

Android Tipps vom 18.08.2017 um 10:02 Uhr | Quelle com-magazin.de
Microsoft arbeitet an einem großen Update für seinen Video-Chat Skype. Leider ist die neue Version nicht ohne Weiteres unter Windows 10 zu nutzen. Mit einem kleinen Trick gelingt die Installation dennoch.
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In Gmail-Adressen sind Punkte irrelevant

Android Tipps vom 18.08.2017 um 09:02 Uhr | Quelle com-magazin.de
Bei manchen Mailadressen überprüft man häufig, ob auch alle Punkte richtig gesetzt sind, damit die elektronische Post ankommt. Bei Google Mail ist dies zum Glück nicht notwendig.
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Amazon und Co.: Verkaufserfolge dank Analytics

Android Tipps vom 18.08.2017 um 08:43 Uhr | Quelle com-magazin.de
Der Kompaktkurs "Amazon und Co.: Verkaufserfolge dank Analytics" der NMG Akademie gibt Sellern und Vendoren nützliche Tipps, um ihre Verkäufe trotz starker Konkurrenz auf Amazon zu steigern.
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Newton ist jetzt für Windows 10 erhältlich

Android Tipps vom 18.08.2017 um 08:42 Uhr | Quelle com-magazin.de
Der Mail-Client Newton ist nun auch für Desktop-PCs mit Windows 10 verfügbar. Überzeugen will Newton mit einigen Zusatzfunktionen. Das Feature "Undo Send" erlaubt es etwa, bereits versendete Mails noch einmal zurückzuholen.
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Mit dem Smartphone auf Reisen

Android Tipps vom 18.08.2017 um 07:45 Uhr | Quelle com-magazin.de
Ob Kurztrip, Geschäftsreise, Weltreise oder Wandertour: Smartphones sind gerade auf Reisen praktisch. Sie vereinen viele Funktionen in einem Gerät. Damit Reisende diese voll nutzen können, sollten sie vor ihrer Abreise hilfreiches Zubehör einpacken.
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Reisetipps für das Smartphone

Android Tipps vom 18.08.2017 um 07:37 Uhr | Quelle com-magazin.de
Ob Kurztrip, Geschäftsreise, Weltreise oder Wandertour: Smartphones sind gerade auf Reisen praktisch. Sie vereinen viele Funktionen in einem Gerät. Damit Reisende diese voll nutzen können, sollten sie vor ihrer Abreise hilfreiches Zubehör einpacken.
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AOC U27777PQU 4K-Monitor im Test

Android Tipps vom 18.08.2017 um 06:47 Uhr | Quelle com-magazin.de
Der 4K-Monitor von AOC glänzt mit zahllosen Schnittstellen und einem hellen, gleichmäßig ausgeleuchteten Display. Leider geizt das Modell mit Einstellungen.
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Medienunternehmen erleiden Schlappe vor Gericht

Android Tipps vom 18.08.2017 um 06:20 Uhr | Quelle com-magazin.de
Das Oberlandesgericht München hat die Klage der Medienunternehmen gegen den ABlock Plus Betreiber Eyeo abgewiesen. Das Gericht erklärte den Internet-Werbeblocker für zulässig und damit auch das sogenannte Whitelisting.
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500 million devices now supported for Android Instant Apps

Android Tipps vom 17.08.2017 um 20:00 Uhr | Quelle feedproxy.google.com
Posted by Jonathan Karmel

Since our public launch at Google I/O this year, we've been hard at work expanding the number of supported devices and the availability of instant apps, so that users can run your apps instantly, without installation. We're excited to announce that 500 million Android users now have access to instant apps across countries where Google Play operates.

A number of Google Play apps and games businesses across a range of industries have already started building with instant apps. Following the launch of their instant apps, they have seen strong results in engagement, acquisition and retention.

Vimeo: WIth more than 50M creators and 240M viewers worldwide, Vimeo has built a platform whereby people can easily share videos with friends. The company wanted to implement Android Instant Apps to enable their audience to easily immerse themselves in content through a native app experience. Vimeo increased session duration by 130% with their instant app. Discover how Vimeo drove increased engagement with their instant app.
Jet: Based in the US, Jet provides a shopping platform, using a real-time savings engine to surface opportunities for customers to pay less. The company wanted to expand the reach of their existing app, and updated their app in order to support instant apps. Following the launch of their instant app, Jet found that their conversion rate increased by 27%. Learn about how Jet launched their instant app.
NYTimes Crosswords: The NYTimes Crosswords instant app provides users with crossword puzzles as printed in the New York Times daily newspaper. Their aim was to create a more native experience for their audience, increasing app engagement. Instant apps have 2x the number of sessions per user. Based on early results, they are also seeing more effective acquisition, conversion, and long term retention. Learn more about how NYTimes increased app sessions.
dotloop: dotloop is a real estate transaction platform which makes it easier for real estate professionals to interact with home buyers and sellers, and for them to be able to sign documents anytime, anywhere. Their aim for instant apps was to provide more users a native app experience for the signing process of documents. dotloop increased their key metric with a 62% increase in users who sign a document. Discover how dotloop supported Android Instant Apps and increased engagement.
Onefootball: Based in Berlin, the app provides news, live scores, fixtures, results, tables and stats for over 230 leagues and 15 languages. Onefootball built an instant app by reducing its APK size alongside other updates. The number of users who read news and share content increased 55% in their instant app. Find out more about how Onefootball increased engagement following their launch.
Realtor.com: A leading online real estate destination that attracts nearly 60 million unique visitors each month to its desktop and mobile platforms. Realtor.com enabled Android Instant Apps support by modularizing its 12 MB app into instant app modules. With Instant Apps, Realtor.com increased their key conversion metrics having doubled the number of leads per property listing details pageview. Find out how Realtor.com reduced its instant app APK size.

Learn more best practices for managing your download size with Android Instant Apps, and also visit g.co/instantapps for more information on building instant apps and get started today!

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Android Instant Apps: Best practices for managing download size

Android Tipps vom 17.08.2017 um 16:05 Uhr | Quelle feedproxy.google.com
Posted by Maru Ahues Bouza, Developer Relations Partner, Google Play
Android Instant Apps provides rich, native experiences at the tap of a web link. People can experience your app without upfront installation, enabling a higher level and quality of engagement.
However, to provide comparable latency of loading a mobile webpage, an instant app needs to be lean and well structured, so it can be downloaded and run quickly in response to a URL tap. In light of that, we encourage that the binary loaded in response any entry-point URL is as small as possible, with a maximum of 4MB. The smaller the binaries, the faster the instant app will load and the smoother the user experience.
This document will propose best practices for managing the application structure and binary size to enable a smooth instant app experience. These practices will also benefit your installable app.

Refactoring your codebase

The biggest binary size benefit comes from refactoring your app into multiple feature modules. Even if your current size and feature set don't require multiple features, we recommend designing for it, so you can quickly add more features in the future without affecting the binary size of existing features. We also highly recommend having a unified modular codebase to produce both installable and instant application binaries, as this will reduce the burden of maintaining separate projects and code and provide a cleaner project structure across both. Based on the experience of our early access partners, we believe this will have the largest impact to the binary size at download. However, it also requires the most investment.
To get to that end, you can start with a single (base) module and then refactor code by moving relevant portions to feature module(s). Note that you do not need to worry about the binary size while developing your instant app, as the size limit does not apply for locally built binaries. You can also publish your binary through the Play Developers Console to the Development track (special track for quick deployment of your instant app during development), where the size limit is 10MB. [1, 2] The 4MB restriction is applied once your binary graduate out of the Development track.
Each feature module can have one (or more) entry points – activities – that correspond to a given URL. When splitting a single code base into multiple modules, you will have different entry points for different features, and the platform will load the relevant feature as needed. Remember, the total binary to be downloaded for any given entry point should be under 4MB, so the combined size of any feature module and the base module must be below 4MB.
It is advised to define the feature–activity–entry point mappings first, and then structure the refactoring effort towards reducing the binary size for each entrypoint..
Also consider how your libraries are included. If a specific feature module requires certain libraries they should be included in the feature module only, instead of being added in the base APK. This will reduce the size of the base module. For example, let's say you have an application that depends on libraries X, Y, and Z. Initially, you may pack all the libraries in the base module by placing all the dependencies in the base gradle.build file. But if only the code in the feature module requires library Z, it makes sense to move that dependency from the base module to the feature module.This works as long as no other feature modules depend on the same library. If multiple feature modules use the same library it definitely makes sense to keep it in the base module.

Lint checks

Many apps tend to acquire a lot of resources, and over a period of time, some of them are no longer used. Android Studio has useful built in lint check for unused resources. Press Alt+Ctrl+Shift+I (Cmd+Alt+Shift+I on Mac OS), type "unused resources" and start "Unused resources Android|Lint|Performance" inspection. It helps to reduce the size of the installable APK as well.

String resources

Similar to resources, pay attention to strings, not all of them may be in use, and typically the application size can be reduced significantly by removing unused string resources. If application supports multiple languages, you may want to reduce the number of localized resources, as it typically removes large chunks of the resources assets. This is especially important if the app supports only a few languages but uses AppCompat library, which includes messages in multiple languages. Use resConfig to select specific resources configurations only. Hint: typically you can use "auto" to restrict configurations pulled from third-party libraries to match the set of configurations defined in your project.

Switch to WebP

Significant reduction of the drawable resources size may be achieved by switching to WebP images instead of PNGs. Android Instant Apps supports all features of the WebP format (transparency, lossless, etc.) so there will be no loss in functionality. Keep in mind that application launcher icons must use PNG format, but it should not be a problem since projects normally keep those in mipmap- directories. If a backward compatible solution is required, you need to include the original PNG images in the APK module and it will override WebP resources automatically (main source set overrides all resources from AAR/feature module). [4]
Of course, going with vector drawables may let you save even more of the precious space, but using vector drawables will require a code change while the above mentioned trick with WebP images for the instant app and PNG images for the installable APK requires no code modifications.

Download assets at runtime

Finally, remember that technically there is no need to pack all the resources in the instant app APKs, as the application can download additional assets at run time. This approach also enables the app to download the required assets only. These modifications may require significant changes to the code base, but will also help you to reduce the size of the installable APK.
If shrinking resources does not bring your app feature modules size under the limit, it is time to look for the ways to reduce the code size.

Review native libraries

Some third-party libraries may include native code, which may not be used in the instant app at all. So the first step is to review the native libraries packaged within the APK and make sure the instant app has only those that are actually used. Remember to look into the compiled APK using APK Analyzer (Build -> APK Analyzer…) [5]

Review external libraries

Next review the list of all external libraries linked with the app's code. You may find some unexpected surprises courtesy of transitive dependencies. Transitive dependencies occur when the library your project relies upon depends on another library, which in turn may depend on yet another library. Sometimes those transitive dependencies may contain unexpected surprises such as libraries you do not need at all (i.e. a JSON processing library you never use in your code.) Please see "Excluding transitive dependencies" section in the Gradle User Guide for further details.
Android Studio has several useful tools for analyzing the external dependencies for the project. It always helps to start with the Project view:
The "Project" view shows a section called "External libraries", where you can see all the libraries used by the project including any transitive dependencies:
In order to further reduce the base feature size you may need to pay attention to the code dependencies and external libraries. Check the "Project" view and look for unused libraries that might be transitive dependencies the project does not need. Also look for libraries that provide the same functionality (e.g. multiple libraries for image loading/caching). [4]
You can also compare different builds with APK Analyzer tool, and it works with instant APKs, too.
Finally, review the list of transitive dependencies and exclude the ones you do not need. Use the following command to review the dependencies graph: gradle -q :MODULE:dependencies --configuration compile. Further details can be found in the Gradle documentation.

Other tips

Android Studio 3.0 includes the App Links Assistant tool, which can help to generate the necessary intent filters, and help in splitting the project into several modules. [3]
Once you got the instant app bundles under the size limit, it is the time to make sure the building process is up to date. Check that the application package and instant app APKs are signed using the "APK Signature Scheme v2". If you sign the APKs using the latest version of the SDK tools, everything should be done automatically. However, if you manually sign the build artifacts you need to avoid using jarsigner and switch to apksigner instead.
And a few useful tips for adapting the app's code to the instant runtime environment. Keep in mind that having a small branches of code for instant/installable applications, based on the InstantApps.isInstantApp(...), should be fine and typically does not make the source code unreadable (unless you abuse it, of course). Also, when using share intents make sure the code does not explicitly enumerate applications installed on the device, instant app security model does not allow that. Simply use regular Intent.createChooser() to present the list of all possible actions to the user.
The level of effort of developing an instant app for an existing Android application varies across developers and is heavily dependent on how your application is organized today. For some, it will be easy as your project is already organized as multiple modules. However, for some, the focus will be on reducing the code and resource assets size, and we have introduced tools and Android platform features above to help you with that.

Hear from other developers using Android Instant Apps

Finally, check out these great posts by developers that have already built an instant app:
Visit the Android Developers website to get started with Android Instant Apps and check out more instant apps success stories from other developers.

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Social Bots auf die Schliche kommen

Android Tipps vom 17.08.2017 um 12:37 Uhr | Quelle com-magazin.de
In sozialen Netzwerken melden sich immer öfter auch Maschinen zu Wort. Das ist problematisch, wenn die Programmierer der sogenannten Social Bots Diskussionen beeinflussen und Meinungen manipulieren wollen.
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Das Nokia 8 in der Bildergalerie

Android Tipps vom 17.08.2017 um 12:11 Uhr | Quelle com-magazin.de
Mit dem Modell 8 zeigt Nokia sein erstes echtes Smartphone-Flaggschiff. In der Bildergalerie zeigt com! professional das Gerät von allen Seiten.
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Kaspersky Lab startet Gratis-VPN-App

Android Tipps vom 17.08.2017 um 11:49 Uhr | Quelle com-magazin.de
Kaspersky Lab hat eine neue VPN-App für Android veröffentlicht. Diese erlaubt einen kostenfreien VPN-Zugriff mit einer Gesamtkapazität von 200 MByte täglich.
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Nokia 8 kommt als neues Topmodell

Android Tipps vom 17.08.2017 um 10:05 Uhr | Quelle com-magazin.de
Mit dem "8" hat Nokia das Flaggschiff seiner neuen Smartphone-Familie präsentiert. Vor allem das hochwertige Gehäuse und die Kamerafunktionen sollen es von der Konkurrenz abheben.
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Google Docs bekommt ein umfangreiches Update

Android Tipps vom 17.08.2017 um 09:40 Uhr | Quelle com-magazin.de
Google spendiert seinem Office-Dienst Docs ein großes Update. Die Highlights der neuen Version sind verschiedene Optimierungen für die Zusammenarbeit an Dokumenten. Für G-Suite-Kunden wurde zudem Google Cloud Search direkt in Docs integriert.
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Die Cloud löst klassische TK-Anlagen ab

Android Tipps vom 17.08.2017 um 08:25 Uhr | Quelle com-magazin.de
Die Umstellung von ISDN auf All-IP bietet Unternehmen die Chance, auf moderne Webapplikationen zu wechseln. Speziell der Mittelstand kann von wartungsarmen Cloud-Lösungen profitieren.
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Intel kündigt 9. Prozessorgeneration an

Android Tipps vom 17.08.2017 um 07:13 Uhr | Quelle com-magazin.de
Intel hat überraschend die Vorstellung der neunten Prozessorgeneration angekündigt. Die Ice-Lake-Chipsets sollen im Verfahren "10nm+" produziert werden.
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Cisco Systems verdient deutlich weniger

Android Tipps vom 17.08.2017 um 06:48 Uhr | Quelle com-magazin.de
Zum siebten Mal in Folge muss Cisco Systems eine Quartalsbilanz mit einem Rückgang vorlegen. Aufgrund schwacher Nachfrage sank der Überschuss verglichen mit dem Vorjahreswert um 14 Prozent.
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Ausgaben für die IT-Security steigen weiter

Android Tipps vom 17.08.2017 um 06:27 Uhr | Quelle com-magazin.de
In Produkte und Services für die IT-Security werden 2017 weltweit mehr als 85 Milliarden Dollar investiert. Nächstes Jahr sollen die Ausgaben weiter ansteigen, prognostiziert Gartner.
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Playdemic drives user engagement and revenue with live game operations on Google Play

Android Tipps vom 16.08.2017 um 16:00 Uhr | Quelle feedproxy.google.com
Posted by Adriana Puchianu, Developer Marketing, Google Play

Based in the UK, Playdemic is a free-to-play mobile games developer. Their leading game Golf Clash is designed to provide a short and fun, competitive experience. It uses a simple and accessible game mechanics based on one-thumb gaming which has generated substantial user engagement, with an average of 44 minutes played over three sessions a day. Golf Clash is now played by more than 1.5 million players every day whilst the average revenue per user is equal to other platforms.

Watch Paul Gouge, CEO & Co-founder, and Gareth Jones, Head of Production, discuss how Playdemic uses live game operations ("live ops") to continuously engage players and grow their business on Google Play. Live ops are also referred to as "running games as a service"; they include the strategic distribution of content and interactions with players that are limited in time and are designed to increase engagement and monetization.

Watch more developer stories and learn about other features and best practices you can use to succeed on Google Play with the updated Playbook app.

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Die besten Security-Lösungen im Dauertest

Android Tipps vom 16.08.2017 um 14:56 Uhr | Quelle com-magazin.de
AV-Test hat 18 Sicherheits-Lösungen für Windows in einem sechsmonatigen Langzeittest unter die Lupe genommen. Rund zwei Drittel der getesteten Suiten konnte dabei überzeugen.
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AV-Test schickt 18 Security-Suiten in den Langzeittest

Android Tipps vom 16.08.2017 um 13:16 Uhr | Quelle com-magazin.de
AV-Test hat 18 Antivirus-Programme sechs Monate lang auf ihre Schutzwirkung, Systembelastung und Benutzbarkeit getestet.
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How To Use Google Allo For Web

Android Tipps vom 16.08.2017 um 13:00 Uhr | Quelle addictivetips.com

Google has been trying to build a great messaging app for quite a few years now. It actually had a great chat app a long time ago; it was called Gtalk. Gtalk was great because it was light and suited the average internet speed most people had back in the day. As technology improved, Google […]

Read How To Use Google Allo For Web by Fatima Wahab on AddictiveTips - Tech tips to make you smarter


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Samsung Portable SSD T5 geht an den Start

Android Tipps vom 16.08.2017 um 12:03 Uhr | Quelle com-magazin.de
Samsung präsentiert mit der Portable SSD T5 die Neuauflage seiner kompakten Flash-Speicher-Reihe. Die externe Speicherlösung mit USB Typ C ist mit bis zu 2 TByte Kapazität erhältlich.
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Acer B276HKB UHD-Monitor im Test

Android Tipps vom 16.08.2017 um 10:39 Uhr | Quelle com-magazin.de
Das 4K-Bild des Acer-Monitors ist farbecht, aber nur über den DisplayPort ruckelfrei. Auch der Energiebedarf des UHD-Screens ist nicht mehr zeitgemäß.
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Werbe-Pop-ups im Smartphone-Browser loswerden

Android Tipps vom 16.08.2017 um 09:49 Uhr | Quelle com-magazin.de
Falsche Gewinnmitteilungen, Sicherheitswarnungen, Angebote oder Gutscheine: Die Palette an unerwünschter Smartphone-Werbung ist so breit wie nervig. Doch wenn Banner das ganze Display blockieren, ist eine Grenze überschritten. Betroffene müssen hart durchgreifen.
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Android O kommt am 21. August

Android Tipps vom 16.08.2017 um 09:41 Uhr | Quelle com-magazin.de
Version 8 von Googles mobilem Betriebssystem soll Gerüchten zufolge am 21. August erscheinen. "Chef-Leaker" Evan Blass will das aus gewohnt sicheren Quellen erfahren haben.
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HPE schickt Supercomputer ins All

Android Tipps vom 16.08.2017 um 09:26 Uhr | Quelle com-magazin.de
Hewlett Packard Enterprise (HPE) bereitet sich auf einen Weltraumflug der besonderen Art vor. Die Firma will einen Supercomputer auf der internationalen Raumstation ISS installieren.
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Der 64-Bit-Firefox wird ab sofort zum Standard

Android Tipps vom 16.08.2017 um 09:05 Uhr | Quelle com-magazin.de
Mozillas Firefox-Browser wird auf kompatiblen Systemen künftig standardmäßig in der 64-Bit-Version installiert. Der Wechsel soll für eine verbesserte Stabilität und mehr Sicherheit sorgen.
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WinRAR 5.50 erhält spannende Neuerungen

Android Tipps vom 16.08.2017 um 08:28 Uhr | Quelle com-magazin.de
WinRAR ist eines der meist genutzten Komprimierungsprogramme überhaupt. Damit das so bleibt, haben die Entwickler die Software jetzt mit RAR-5.0-Support und einem Master-Passwort ausgestattet.
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