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Linux Interoperability Is Maturing Fast Thanks To a Games Console

Liam Proven writes via The Register: Steam OS is the Arch-based distro for a handheld Linux games console, and Valve is aggressively pushing Linux's usability and Windows interoperability for the device. Two unusual companies, Valve Software and Igalia, are working together to improve the Linux-based OS of the Steam Deck handheld games console. The device runs a Linux distro called Steam OS 3.0, but this is a totally different distro from the original Steam OS it announced a decade ago. Steam OS 1 and 2 were based on Debian, but Steam OS 3 is based on Arch Linux, as Igalia developer Alberto Garcia described in a talk entitled How SteamOS is contributing to the Linux ecosystem. He explained that although Steam OS is built from some fairly standard components -- the normal filesystem hierarchy, GNU user space, systemd and dbus -- Steam OS has quite a few unique features. It has two distinct user interfaces: by default, it starts with the Steam games launcher, but users can also choose an option called Switch to Desktop, which results in a regular KDE Plasma desktop, with the ability to install anything: a web browser, normal Linux tools, and non-Steam games. Obviously, though, Steam OS's raison d'etre is to run Steam games, and most of those are Windows games which will never get native Linux versions. Valve's solution is Proton, an open-source tool to run Windows games on Linux. It's formed from a collection of different FOSS packages, notably: [Wine, DXVK, VKD3D-Proton, and GStreamer]. The result is a remarkable degree of compatibility for some of the most demanding Windows apps around [...]. You can view Garcia's 49-page presentation here (PDF).

Read more of this story at Slashdot.

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