The default get_tree().change_scene_to_file() works fine for small scenes — but once your scenes grow (packed tilemaps, many enemies, heavy resources), the player will see a frozen frame before anything appears. The fix is threaded loading with a real progress bar. How Godot 4 threaded loading works Godot 4's ResourceLoader can load a scene in a... Weiterlesen
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How to add a loading screen with a progress bar in Godot 4
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