In this chapter we set up the enumerations for the player character's equip state, in my case AEchoCharacter. I declared my enumerations in a separate header file CharacterState.h which can also be used for other states besides equipping items: Alive/Dead, Climbing/Swimming etc. I decided to specify my enum encapsulation as ECharacterEquipState.... Weiterlesen
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Unreal C++ Course Chapter 109
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