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HPR2713: Resources in 4x game

🔒 https://hackerpublicradio.org
«Raw resources are integral part for most 4x games. Here’s one way of modeling them in Haskell. I wanted a system that is easy to use, doesn’t require too much typing and is type safe. RawResource is basic building block...»
Automatische Weiterleitung... 1.5s
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