I Built a Game Engine from Scratch in C++ (Here's What I Learned)
I crashed my GPU 47 times before I saw my first triangle on screen.
For 3 months, I built a game engine from scratch in C++ using DirectX 9 and Win32—no Unity, no Unreal, no middleware. Just me, the Windows API, and a lot of segmentation faults.
This is the story of how building...
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