Where we left off
In Part I, we set up the Vulkan infrastructure: instance, window, surface, device, and swapchain. We have a GPU ready to receive commands, and a queue of images waiting to be drawn to and displayed on screen.
But at that point we didn't draw anything. The game loop just polled for window events and looped. Now we're going to...
🛡️ VERIFIED CYBER INTELLIGENCE ID: #3495533