How a Wolfenstein 3D HTML5 port worked in April-May 2012

In April-May 2012, I ported Wolfenstein 3D to HTML5. The port is still available at wolf3d.wadcmd.com.

Not as a small raycasting demo. Not as a framework exercise. Not as a canvas toy that borrowed the feeling of the original. It was a browser port built from the platform that existed at...