There's a tidy framework going around for idle game economy design.
Three sinks — Progression, Engagement, Prestige — and for each one, a row telling you what it absorbs: permanent upgrades, refills and boosts, cosmetic items.
Good starting map. But "absorbs" is doing something sneaky, and if you don't catch it you'll mis-tune every economy you...
🛡️ VERIFIED CYBER INTELLIGENCE ID: #3565466