🎯 CVE-2026-19874 🇪🇺 EUVD
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CVE-2026-19874 | A heap-based buffer overflow vulnerability exists in Konami's Metal Gear Online 3, originating from improper validation of lobby data fields related to kicked players. The affected function processes a list of kicked player identifiers using the lobby data key "kick_num" to determine the number of entries, and individual kicked player IDs supplied via keys in the format "kicked_id_%i". The function does not validate that "kick_num" falls within the expected b

A heap-based buffer overflow vulnerability exists in Konami's Metal Gear Online 3, originating from improper validation of lobby data fields related to kicked players. The affected function processes a list of kicked player identifiers using the lobby data key "kick_num" to determine the number of entries, and individual kicked player IDs supplied via keys in the format "kicked_id_%i". The function does not validate that "kick_num" falls within the expected bounds. The game design limits matches to a maximum of 16 players, and the corresponding buffer for storing kicked player IDs is sized accordingly. If "kick_num" exceeds this limit, the function continues writing the provided player IDs past the end of the intended buffer and into adjacent memory regions. These adjacent regions contain Steam callback handler structures responsible for processing lobby data updates, lobby messages, and other related events. By supplying an oversized "kick_num" value and appropriate "kicked_id_%i" fields, an attacker can overwrite fields within the callback handler structures, including function pointers and callback argument values. Successful exploitation may enable control-flow hijacking, potentially allowing arbitrary code execution within the game process.

Klassifikation & Betroffenheit:
Konami Metal Gear Online 3 1.1.2.8
Improper Restriction of Operations within the Bounds of a Memory Buffer 🎯 High

The product performs operations on a memory buffer, but it reads from or writes to a memory location outside the buffer's intended boundary. This may result in read or write operations on unexpected memory locations that could be linked to other variables, data structures, or internal program data.

🛡️ Empfohlene Mitigation: Use a language that does not allow this weakness to occur or provides constructs that make this weakness easier to avoid. For example, many languages that perform their own memory management, such as Java and Perl, are not subject to buffer overflows. Other languages, such as Ada and C#, typically provide overflow prot…
Vollständige Definition bei MITRE ➔
🧪 Exploit-Evidenz:
📚 Referenzen & Quellen:
Ausnutzungs-Zeitleiste:
CVSS-Vektor-Analyse: 9.1
AV · Angriffsvektor Netzwerk
AC · Komplexität Gering
PR · Privilegien Keine
UI · Interaktion Keine
S · Scope Unverändert
C · Vertraulichkeit Keine
I · Integrität Hoch
A · Verfügbarkeit Hoch
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:H/A:H
Veröffentlicht:24.08.2026
Aktualisiert:08.09.2026 14:07
Assigner (CNA):certcc
EUVD-ID:EUVD-2026-64916
Quellen: 🇪🇺 EUVD-Datenbank (ENISA) + 🇺🇸 NVD-Anreicherung · 24-h-Cache
CWE-119: Memory Corruption ✓ Offizieller Patch / Advisory verfügbar
💡 Gegenmaßnahme: Sicherheits-Update des Herstellers zeitnah einspielen und Netzwerksegmentierung prüfen.
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367k+ 🇪🇺 EUVD-Datenbank
1 🔴 Critical im Radar
0 ⚠️ CISA KEV
0 🔓 Aktiv ausgenutzt
0 🧪 PoC verfügbar
📊 Historien-Charts — Criticals-Trend · Vendors · EPSS-Verteilung
🔴 Criticals pro Monat (12 M) 2025-09: 81 2025-10: 317 2025-11: 257 2025-12: 426 2026-01: 431 2026-02: 417 2026-03: 649 2026-04: 574 2026-05: 683 2026-06: 941 2026-07: 1327 2026-08: 1828 2026-09: 1022 8.953 Criticals gesamt
🏢 Top-Vendor-Veröffentlichungen (6 M) Adobe Apple Google Linux Microsoft Oracle Corporation
● Adobe ● Apple ● Google ● Linux ● Microsoft ● Oracle
📈 EPSS-Verteilung (Messungen)
Tier2026-09-022026-09-20
≥90 %0489
≥50 %01477
≥10 %00
<10 %3000
Datenquellen & Methodik: Primärquelle ist die EUVD der ENISA (laufender Datenbank-Sync, alle 15 Minuten), abgeglichen mit dem CISA-KEV-Katalog und der NVD — Detail-Dossiers reichern fehlende Felder live per NVD an — mit Fallback auf CIRCL vulnerability-lookup (EU/Non-Profit, aggregiert CVE-, GitHub- und OSV-Advisories). Der CISA-KEV-Katalog (Known Exploited Vulnerabilities, ~1.700 aktiv ausgenutzte Schwachstellen) wird bei jedem Sync vollständig neu geladen und kreuzreferenziert — filterbar über die KEV-Pille. CVSS 3.1 wird nach Ampel-Logik aus Verteidigersicht dekodiert; EPSS bezeichnet die 30-Tage-Exploit-Wahrscheinlichkeit (FIRST.org).
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Ökosystem & Hersteller Bedrohungs-Matrix:
Schweregrad & Status:
Hersteller (Datenbank-weit, 96.577 Einträge):
Quelle:
Schwachstellen-Kategorie (CWE):
🔍
EPSS 0.7%
CVE-2026-19874 🌐 Netzwerk (Remote) 🔓 Keine Authentifizierung nötig
Konami

CVE-2026-19874 | A heap-based buffer overflow vulnerability exists in Konami's Metal Gear Online 3, originating from improper validation of lobby data fields related to kicked players. The affected function processes a list of kicked player identifiers using the lobby data key "kick_num" to determine the number of entries, and individual kicked player IDs supplied via keys in the format "kicked_id_%i". The function does not validate that "kick_num" falls within the expected b

A heap-based buffer overflow vulnerability exists in Konami's Metal Gear Online 3, originating from improper validation of lobby data fields related to kicked players. The affected function processes a list of kicked player identifiers usin

CWE-119: Memory Corruption ✓ Offizieller Patch / Advisory verfügbar
💡 Gegenmaßnahme: Sicherheits-Update des Herstellers zeitnah einspielen und Netzwerksegmentierung prüfen.