What surprised us was the continued growth of that metric through the following month -- and a statistically significant one, at that. The latest survey, taken during January 2020, says that 1.31 percent of all surveyed Steam users own a VR system, up from 1.09 percent the month prior. By pure percentage points, this is the largest one-month jump in pure percentage since Valve began tracking VR use in 2016 -- by a long shot. (For perspective, the same survey indicated that 0.9 percent of Steam computers run on Linux, while 3.0 percent use MacOS or OSX.) Based on Valve's conservative January 2019 estimate of 90 million "monthly active users," Ars Technica estimates there are "1.17 million PC-VR users connecting to Steam."
"Drawing an exponential trend line of Steam's MAU between August 2017 and January 2019 would get us closer to a count of 1.6 million active VR hardware owners on Steam, and that doesn't include any estimate of Steam-ignorant Oculus users. However you slice it, the juiciest detail can't be argued: a 20.2% jump within a major PC-VR ecosystem in 30 days."
Read more of this story at Slashdot.
SOCIAL SHARE CARD GENERATOR