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Devs Doing it Right: Hitcents and ThroughLine Games

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, and Alfred Nguyen, Creative Director and Producer of Forgotton Anne for - Has seen 18 million purchases and installs across multiple platforms.

  • The Godfather: Family Dynasty - We were the first company to bring Don Corleone to mobile.


  • Currently, we work with a wide range of indie games and developers, and are always open to good gaming content. We publish games created by one-person developer shops, like Get to the Orange Door, a retro futuristic rogue-lite FPS releasing in 2020, to games created in other countries that have more of an edge and statement, like the cinematic platformer Ministry of Broadcast, which also launched in early 2020 and deals with concepts such as big brother, fake tv and a satirical look at politics, plus many more.


    Can you share how you started as a game developer and ultimately became a game publisher?


    Ed: It’s kind of crazy how we got started in games. Hitcents was more of a complex ecommerce web agency and our creative director had an idea to draw a stickman and bring it to life on a browser. The weekend we launched Draw a Stickman we had millions of visitors, which ended up crashing our servers for all our clients. Needless to say, it seemed tragic at the time, but the brand Draw a Stickman emerged as a successful, long-standing IP for Hitcents. The brand has won 5 Webby awards and made both Hollywood and the game industry take note of us. As a result, A-list clients started to come on board with new content and connections, bringing us early success in games. This led to our partnering with CAA for IP-related games.


    Hitcents has many popular titles. We want to focus on Forgotton Anne. Can you tell us about this game, available now on Galaxy Store?


    Ed: payment service, which is used to make a one-off payment for goods or to pay for a regular subscription. It allows Hitcents to sell premium content and virtual goods, including in-game items available for purchase during game play.


    Did you use any marketing services to support driving both awareness and downloads for your game on Galaxy Store?


    Ed: Marketing and monetization is another key component of every developer’s journey. We found the for more developer interviews and tips for building games, apps, and more for the Galaxy Store.

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