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'Cyberpunk 2077' Finally Shows What DLSS Is Good For

↗ Quelle (games.slashdot.org)
🗣️ Stimme:
An anonymous reader shares a report: More recent Nvidia graphics cards have a proprietary feature called Deep Learning Super Sampling (DLSS), and while it's often been touted as a powerful new rendering tool, the results have sometimes been underwhelming. Some of this is down to the oddly mixed-message around how DLSS was rolled-out: it only works on more recent Nvidia cards that are still near the cutting edge of PC graphics hardware⦠but DLSS is designed to render images at lower resolutions but display them as if they were rendered natively at a higher resolution. If you had just gotten a new Nvidia card and were excited to see what kind of framerates and detail levels it could sustain, what DLSS actually did sounded counterintuitive. Even games like Control, whose support of DLSS was especially praised, left me scratching my head about why I would want to use the feature. On my 4K TV, Control looked and ran identically well with and without DLSS, so why wouldn't I just max-out my native graphics settings instead rather than use a fancy upscaler? Intellectually, I understood the DLSS could produce similarly great looking images without taxing my hardware as much, but I neither fully believed it, nor had I seen a game where the performance gain was meaningful.

Cyberpunk 2077 converted me. DLSS is a miracle, and without it there's probably no way I would ever have been happy with my graphics settings or the game's performance. I have a pretty powerful video card, an RTX 2080 TI, but my CPU is an old i5 overclocked to about 3.9 GHz and it's a definite bottleneck on a lot of games. Without DLSS, Cyberpunk 2077 was very hard to get running smoothly. The busiest street scenes would look fine if I were in a static position, but a quick pan with my mouse would cause the whole world to stutter. If I was walking around Night City, I would get routine slow-downs. Likewise, sneaking around and picking off guards during encounters was all well and good but the minute the bullets started flying, with grenades exploding everywhere and positions changing rapidly, my framerate would crater to the point where the game verged on unplayable. To handle these peaks of activity, I had to lower my detail settings way below what I wanted, and what my hardware could support for about 80 percent of my time with the game. Without DLSS, I never found a balance I was totally happy with. The game neither looked particularly great, nor did it run very well. DLSS basically solved this problem for me. With it active, I could run Cyberpunk at max settings, with stable framerates in all but the busiest scenes.

Read more of this story at Slashdot.

Vollständiger Original-Bericht
Ausführliche Details, Code-Beispiele & Hersteller-Stellungnahme auf games.slashdot.org.
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