Season One of Sea of Thieves is now live. While this update doesn't necessarily bring the most headline-worthy additions in regards to brand new content, it aims to completely redefine rewards and progression in the game. I recently sat down with Executive Producer Joe Neate and Creative Director Mike Chapman to chat about this seasonal approach, the Plunder Pass, and the future of Sea of Thieves.
There are some big changes coming for long-time and new players alike. The team at Rare has listened to feedback and wants to make sure every moment of your adventures on the seas feels rewarding. If you're looking for insights into the Renown system, the business of running a live-service game, the possibility of evil mermaids, and more, there's some great information here.
What do these changes mean for Sea of Thieves players?
There's almost an overwhelming amount of ways to progress or earn new rewards for new players setting sail i...
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