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John Carmack Resigns Meta VR Post, Leaves VR Industry, Criticizes Meta's 'Inefficiency'

"John Carmack, the programmer who brought us Doom, Quake and Oculus/Meta virtual reality products, has resigned from his executive consultant post for virtual reality at Meta," reports VentureBeat. "This is the end of my decade in VR,"…

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"John Carmack, the programmer who brought us Doom, Quake and Oculus/Meta virtual reality products, has resigned from his executive consultant post for virtual reality at Meta," reports VentureBeat.
"This is the end of my decade in VR," Carmack wrote in an internal post (which he later reposted on Facebook).

"I have mixed feelings."

Quest 2 [Meta's VR headset] is almost exactly what I wanted to see from the beginning — mobile hardware, inside out tracking, optional PC streaming, 4k (ish) screen, cost effective. Despite all the complaints I have about our software, millions of people are still getting value out of it. We have a good product. It is successful, and successful products make the world a better place. It all could have happened a bit faster and been going better if different decisions had been made, but we built something pretty close to The Right Thing.

The issue is our efficiency.... We have a ridiculous amount of people and resources, but we constantly self-sabotage and squander effort....

It has been a struggle for me. I have a voice at the highest levels here, so it feels like I should be able to move things, but I'm evidently not persuasive enough. A good fraction of the things I complain about eventually turn my way after a year or two passes and evidence piles up, but I have never been able to kill stupid things before they cause damage, or set a direction and have a team actually stick to it. I think my influence at the margins has been positive, but it has never been a prime mover.

This was admittedly self-inflicted — I could have moved to Menlo Park after the Oculus acquisition and tried to wage battles with generations of leadership, but I was busy programming, and I assumed I would hate it, be bad at it, and probably lose anyway.
Enough complaining. I wearied of the fight and have my own startup to run, but the fight is still winnable! VR can bring value to most of the people in the world, and no company is better positioned to do it than Meta. Maybe it actually is possible to get there by just plowing ahead with current practices, but there is plenty of room for improvement.
Make better decisions and fill your products with "Give a Damn"!

Read more of this story at Slashdot.

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