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Game Dev Digest — Issue #257 - Lessons Learned, and more

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Issue #257 - Lessons Learned, and more



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Hey, back for another week of game dev news and tutorials. Enjoy!























Videos



- Learn to code the state machine that powers our procedural animation in this final tutorial of the series!

- Serializable Interfaces in Unity give you the ability to drag, drop, and serialize objects that implement a specific interface in Inspector fields, enabling powerful, type-safe assignments. Using a custom attribute, you can restrict assignments to components implementing a particular interface. Or use an open generic type that supports serialization of references, enforcing both base types and interface types.

- Cool particle systems have been popping up in games across the last decade. Why are these novel particle systems a new thing? What tech enables them? How many particles can a midrange gpu draw?

- Render Graph helps Unity's Render Pipeline optimize runtime rendering--that better performance provides broader and safer access for creating your own features. In this tutorial we create a dither effect Renderer Feature by using a Full Screen Shader Graph material with render graph's optimized resource management.

- Game Maker's Toolkit just turned 10 years old! Here are the ten biggest lessons I've learned from the last decade of learning about game design.

- It's over 10 years at this point since I started game development. I've made a ton of mistakes along the way but I also learned a ton and grew a lot in those 10 years and those growth and learning opportunities led me to finding a little bit of success



, , , and more!

- Get started in Unity today. Learn to create games with Unity with these online courses from GameDev.tv! This comprehensive curriculum covers core skills and advanced concepts for the powerful and popular development platform. Find out how to make a 2D RPG combat system, VR experience, or turn-based strategy game. Get trained up on visual scripting, multiplayer, network coding, and more. Level up your Unity game dev skills, and help support Oceana with your purchase! GameDev.tv have spent the last decade working with world class instructors to create the perfect learning experience for game development. Join our global community of over 2 million students and start making your own games today!

- A library for procedural geometry creation and manipulation in Unity

- Easily and quickly create rule tiles in Unity.

- Volumetric Clouds for Unity URP (Universal Render Pipeline).

- A couple of attributes that help disabling Domain Reloading in Unity easier

- Giving AI/NPCs in Unity some abilities like being able to hear and respond to sounds.

- Dynamically fit uGUI Image to the screen. You can select Stretch, Fit, Fill.

- Now you can edit Volume properties in the Timeline more easily without writing code

- A procedurally animated spider in Unity using inverse kinematics.

- Adding comments to Inspector via a component in Unity

- Unity editor plugin for a git integration with Unity projects

- Read and write unity assets/bundle files, based on Open Source



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