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Game Dev Digest — Issue #258 - Graphics Resources, Optimization, and more

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Issue #258 - Graphics Resources, Optimization, and more



This article was originally published on



Welcome back for another week of game dev tips and resources. Enjoy!





















Videos



- By hooking into existing Unity Editor Events we can easily display custom information and icons at the Game Object level in the Hierarchy for fast debugging and easy problem solving - or displaying any kind of information you want.

- Are you curious about how some of the most successful Unity games are built? Do you want to learn the best practices and tips for designing scalable and maintainable game architectures? We are going to talk about the Controllers Tree architecture that is used across multiple games made by Playtika. Obviously, there is no silver bullet and this architecture is not suitable for every game, but it works great for the ones we are going to talk about. Let’s together dissect its pros and cons.

- A video about making sub-pixel art? I don't know what's wrong with me, ha ha.

- In today’s fast-paced gaming world, optimization isn’t just an option, it’s essential. Whether you’re targeting the web, pushing the limits of XR, or reaching millions on mobile, the tools and processes to identify and fix bottlenecks are similar.

- Join Unity Host Jackson and Nadia, Joel and Alex from Black Salt Games to talk about DREDGE's creation, challenges and success - through choppy water.



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