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Building a Cost-Effective Valheim Server on Azure with Serverless Discord Bot Integration

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In this blog post, I'll walk you through how I built a cost-effective Valheim game server on Azure, complete with a Discord bot that lets players start and stop the server using slash commands. The setup leverages Azure's serverless capabilities and spot instances to minimize costs while providing flexibility and scalability.






Intro



and






Game Events



To enhance the experience, the solution monitors Valheim game server logs and reports events such as:




  • Server availability for connections

  • Player connections

  • Player disconnections



This is achieved with a






Persisting State



To maintain the server state, I chose Azure Table Storage for its simplicity and cost-efficiency. The following attributes are persisted:





  • ip (server IP address)


  • online_players (number of players currently online)


  • status (e.g., running, stopped)



Given Azure Functions can execute in parallel, I implemented optimistic concurrency control using ETags. This ensures that if multiple events are processed simultaneously, only the first write succeeds, and retries handle the rest. Retries are built-in with message dequeue counter (5 max) and configured with a visibility timeout to allow time for state reconciliation.






Azure Function OS and Language Choice



One of the biggest challenges was ensuring the bot responded within Discord's 3-second timeout, even during cold starts.





  • Initial Setup: I started with a Python bot on a Linux Azure Function. However, cold starts frequently caused timeouts.


  • Switch to Go: I migrated to Go, known for its faster performance. Surprisingly, deploying the Go bot on a Windows Function App yielded significantly better cold start times compared to Linux.



To quantify this, I tested the following setups using a Postman monitor:




  • Python on Linux

  • Go on Linux

  • Go on Windows



Here are the results:
































Setup Average (s) P95 (s) P99 (s)
Python 10.43 12.02 13.35
Go (Linux) 5.84 7.77 7.64
Go (Windows) 1.07 1.70 1.85


This trial revealed that Go on Windows offered the best performance for this use case.






Possible Improvements



While the setup works well, there’s room for improvement:



Spot Instance Risks: Spot instances can be preempted, risking progress loss if the game server isn’t stopped gracefully. A solution involves monitoring Azure's scheduled events endpoint. Upon detecting a preemption event, the VM can:




  • Stop the Valheim server (docker stop valheim-server) to send a SIGTERM, triggering a world save.

  • Restart the server in a different zone or instance size.



Additional Features:




  • Automating backups of the game world.

  • Adding more granular state persistence, such as player-specific data.

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