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Release 0.4 // Progress Report

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Intro...




Over the last 2 or so weeks, I have been working on my game from my last post of connect four for the litecanvas game engine.







So Far...




So far, I have been able to commit changes of drawing the board,







Official Games (1 so far)



, and I had no success with getting them to run in the browser. I have made a connect four game in the past, but that was with Python and PyGame where I was much more comfortable. Using LiteCanvas, I can have a small prototype alternative to my game in the browser this time, and can even help promote LiteCanvas to others by publishing my game (My games are not monetized). Even if I am trying to convert my code, JavaScript is different for me and will present me with many challenges. I think this is an issue that I will really enjoy working on as well as debugging along the way to make sure user inputs and animations are properly executed. It has meaning to me because having my game showcased on the official repo of the game engine is pretty cool to me.







My Goals...




My goals for this release are as follows.





Main Goals




  • Create a successful Connect Four game using the LiteCanvas engine.

  • Study the LiteCanvas documents and use cases to understand how the engine works.

  • Have a feature of dropping a chip into place with a falling animation.

  • Have a simple but user friendly setup with simple assets.

  • Have the game be a 2 player back and forth game.





Extra Goals (If game is completed early)




  • Provide testing for functions of the game engine itself.

  • Implement an AI opponent for the Connect Four game similar to but not as large as my PyGame.

  • Possibly create a new game, and draft some ideas beforehand.

  • Create more of these extra goals along the way if I think of more.


Vollständiger Original-Bericht
Ausführliche Details, Code-Beispiele & Hersteller-Stellungnahme auf dev.to.
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