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🚀 Software Engineering Post-Mortem: Crown & Conquest 🏰⚔️

🎯 Project Overview Crown & Conquest is a 4X strategy game built with Unreal Engine 5.5 for the Yogscast Games - Jingle Game Jam. Players step into the role of a ruler, striving to conquer neighboring kingdoms by acquiring their cr…

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🎯 Project Overview



Crown & Conquest is a 4X strategy game built with Unreal Engine 5.5 for the Yogscast Games - Jingle Game Jam. Players step into the role of a ruler, striving to conquer neighboring kingdoms by acquiring their crowns. The gameplay revolves around the four key pillars of 4X:





  • Explore: Navigate the fog of war to uncover new lands. 🗺️


  • Expand: Grow your empire by crowning neighboring kingdoms. 🌍


  • Exploit: Harness resources from conquered territories. ⚒️


  • Exterminate: Subdue hostile kingdoms and bring them under your rule. 🛡️



Crown & Conquest delivers a thrilling blend of strategy, resource management, and medieval conquest. 🏆









🛠️ Initial Project Goals



The primary objectives were:




  • Create a medieval 4X game using Unreal Engine. 🎯

  • Complete and submit the game for the Jingle Game Jam. 🎄









How We Met Our Goals



Using Agile methodology, I:




  • Broke down features into User Stories. 📝

  • Tracked progress with a Kanban Board in GitHub Projects. 📋



🎉 Result: The game successfully incorporated all 4X elements, included two playable scenarios, and featured a tutorial for new players.









What Went Well





  1. Level Design:


    • Designed two engaging scenarios for players to step into the shoes of an empire leader. 🗺️




  2. Core Mechanics:


    • Successfully implemented the key 4X elements (Explore, Expand, Exploit, Exterminate). ✅




  3. Player Guidance:


    • Created a tutorial—a much-needed addition from my previous 4X game—to help new players ease into the mechanics. 📖











⚠️ What Went Wrong





  1. Art Style:


    • Needed assets to capture a medieval atmosphere and immerse the player. 🖼️




  2. Music:


    • Lacked an original soundtrack to enhance the gameplay experience. 🎵











🛠️ How Challenges Were Addressed





  1. Art Style:


    • Purchased medieval-themed assets from the UE Fab Store, which added the visual flair I needed. 🏰




  2. Music:


    • Acquired a soundtrack from the UE Fab Store to enrich the player’s experience. 🎶











💡 Lessons Learned





  • Level Design: Gained valuable experience in creating scenarios tailored for 4X gameplay.


  • Tutorial Design: Learned how to craft a player-friendly tutorial that simplifies complex mechanics. 🛠️









🔮 Future Recommendations





  1. Combat Mechanics:


    • Add deeper battle and combat mechanics to enhance the "Exterminate" phase of 4X gameplay. ⚔️




  2. Dynamic Systems:


    • Incorporate dynamic systems like diplomacy or trade to add more strategic depth. 🤝











🏆 Conclusion



Crown & Conquest was a rewarding project for the Yogscast Games - Jingle Game Jam. 🎉 It pushed my skills in 4X game development, from level design to tutorial creation, while challenging me to deliver a polished product under a deadline. I’m excited to evolve these mechanics and build even greater experiences in the future! 🚀

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