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Introduction to Reactivity

You can look at the Reactivity from different angles It all starts with an Accessor, which typically can be faced as a Variable let a = 1 a = a + 1 // Gets and Sets `a` variable Then you want to add some special meaning, behavior…

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You can look at the Reactivity from different angles



It all starts with an Accessor, which typically can be faced as a Variable




let a = 1
a = a + 1 // Gets and Sets `a` variable






Then you want to add some special meaning, behavior or encapsulate the Accessor




class Accessor<T> {
private value: T
constructor(initialValue: T) { this.value = initialValue }

set(newValue: T) { this.value = newValue }
get(): T { return this.value }
}






Example




const a = new Accessor(1)
a.set(a.get() + 1)







In this context, "Accessor" is simply a structure that encapsulates a value with explicit getter and setter methods. It can be transformed to many other forms besides Observable one.




Now we want to run some code whenever it receives a new value, this is the point when it's called Reactivity since we want to react to a new value.



At this point it becomes obvious that Accessor is not just an Accessor anymore, it's State since we're talking about it as a structure capable of keeping a value, retrieving and updating it.




class State<T> {
private value: T
constructor(initialValue: T) { this.value = initialValue }

set(newValue: T) { this.value = newValue }
get(): T { return this.value }
}






Now this seems right (to me). Naming means a lot, it can completely change how you see and understand a code, the same structure can share/extend the same code while being used in different ways. This means a lot for a potential change in future.






Observe



Before we continue with our state, we need a structure that would be handling updates observation.



There are two approaches to it: Event-based and Closure-based, let's dive in to Event-based for simplicity.



In theory, whenever something is updated, we would invoke a dispatch function to notify listeners.



We also need to register a listener for new updates (this is usually a callback function itself).




class Messager<T> {
private readonly callbacks = new Set<(value: T) => void>()

dispatch(value: T) {
this.callbacks.forEach(callback => callback(value))
}

subscribe(next: (value: T) => void) {
this.callbacks.add(next)

// In reality, sometimes we need to unsubscribe from it,
// so we're returning such function as per the TC39 Observable Proposal, which may be a new standard
return {
unsubscribe: () => this.callbacks.delete(next)
}
}
}






By merging it to the State or Accessor, it would become Observable State/Accessor




class State<T> {
private readonly messager = new Messager<T>()

private value: T
constructor(initialValue: T) { this.value = initialValue }

set(newValue: T) {
this.value = newValue
this.messager.dispatch(newValue)
}
get(): T { return this.value }

subscribe(next: (value: T) => void) {
return this.messager.subscribe(next)
}
}






Example




const state = new State(123)
state.get() // 123
state.subscribe(value => console.log("value", value))
state.set(6) // value 6
state.get() // 6






As you can see, this is a very simple though very powerful code, which can be applied widely and extended as well.



You can find a working code in this repository

https://github.com/FrameMuse/event-signal



It's written in TypeScript, to play with it, use TypeScript Playground






If you're writing your own Signal-like structures, make sure to stick to standards, so your code can be easily understood.

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