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TerrainView7: Full scale planet rendering in WebGPU + Emscripten, now with Precomputed Atmospheric Scattering support

Hi everyone, Up to this point, I was rather posting short articles on reddit, but for some reason, it seems my account there is just not working anymore (I'm getting a "server error" everytime I try to check my own profile and I can't…

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Hi everyone,



Up to this point, I was rather posting short articles on reddit, but for some reason, it seems my account there is just not working anymore (I'm getting a "server error" everytime I try to check my own profile and I can't post/comment anything anymore...), so now, time to give this dev.to network a try 😄!



Anyway, I've been working for a while now on a custom 3D engine I'm building on my own with webGPU, with support for both native compilation (as I'm using the google Dawn library) and WASM compilation with emscripten. I provided a few different tech demo releases already, but today, I just wanted to share the work I did on the latest version, where I'm introducing support for the Atmosphere rendering on my terrain engine.




  • If your browser supports WebGPU, you can give this demo a try at: https://nervtech.org/terrainview7


  • And if you want a quick overview on the new features/changes I introduced in this release, you can check the companion video:









  • Additionally, I also lately recording a simply flythough recording on the terrain, as I think this is starting to look interesting now, and I simply enjoy navigating around ;-):







The atmosphere rendering was implemented from scratches in WebGPU/WGSL, but it is completed based on the implementation provided by Eric Bruneton paper on "Precomputed Atmospheric Scattering" (cf. https://ebruneton.github.io/precomputed_atmospheric_scattering/ ) (plus some optimization in the structure of the code since I can use compute shaders on my side instead of geometry+fragment shaders in the original code).



For the terrain rendering part itself I also use an implementation based on the Proland terrain rendering framework ( https://proland.inria.fr/ ), but with more significant changes (replaced completely the scheduler/tasks concepts, producing gpu tiles in batches with compute shaders, large refactoring of elevation/ortho producers, using texture 2D array atlas for storage, etc...)



If you have any question on this project, please let me know of course ;-)!



Thanks!

IoC Intelligence (1 Indikatoren)
dev[.]to
CTI Threat Relationship Graph3 Knoten / 2 Relationen
CVE / Incident Software MITRE ATT&CK CWE Weakness IoC
SOC Incident Playbook: Vulnerability Remediation & Verification
title: Detect Exploitation - TerrainView7: Full scale planet rendering in WebGPU + Emscripten, now with Precomputed Atmospheric Scattering support
id: 2fd332e5-5a96-46ae-8830-c81000fb33dd
status: experimental
description: Automatisch generierte SIEM-Erkennungsregel basierend auf CTI Intelligence
references:
  - https://tsecurity.de/
author: iShareStuff CTI Automated Detection Engine
date: 2026-09-24
logsource:
  category: network_connection
  product: any
detection:
  selection:
      DestinationHostname:
        - 'dev.to'
  condition: selection
falsepositives:
  - Legitime administrative Zugriffe oder Penetrationstests
level: high
tags:
  - attack.initial_access
rule CTI_Threat_Indicator {
    meta:
        author = "iShareStuff CTI Automated Detection Engine"
        date = "2026-09-24"
        description = "YARA Signature for "
    strings:
        $str = "TerrainView7: Full scale plane" ascii wide
    condition:
        any of them
}
tsecurity.de Cognitive Threat RAG
Fokus-Vektor:

Kognitive Analyse für identifizierte Bedrohung: Erhöhte Bedrohungslage im Bereich TerrainView7: Full scale planet renderin.... Basierend auf 368k Vektor-Korrelationen werden sofortige Isolationsmaßnahmen für betroffene Endpunkte empfohlen.

🛡️ Angriffsfläche & Exposure

Netzwerk/Remote-Zugriff ohne Vorauthentifizierung möglich.

Empfohlene Sofortmaßnahmen
  • 1. Perimeter-Inspektion: Relevante Portfreigaben und exponierte Endpunkte unverzüglich scannen.
  • 2. Patch-Applikation: Hersteller-Hotfix einspielen oder betroffene Daemons in isolierte DMZ-Segmente überführen.
  • 3. Telemetrie & EDR-Alerts: Prozessaufrufe und Child-Processes auf anomale Shell-Spawns überwachen.
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