🔧 WebGPU Engine from Scratch Part 2: Geometry
Nachrichtenbereich: 🔧 Programmierung
🔗 Quelle: dev.to
For the next part I wanted to improve how I generate meshes. From WebGL we generated objects with lists of positions, colors, centroids, triangles, uvs, and normals. This made sense in the WebGL... [Weiterlesen]
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