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🔧 WebGPU Engine from Scratch Part 6: Diffuse Lighting


Nachrichtenbereich: 🔧 Programmierung
🔗 Quelle: dev.to

The scene is bland and could use some lighting so let's implement that. First we start with the Light entity:



//light.js
/**
* @typedef {"point" | "directional" | "spot" } LightType
*/

export... [Weiterlesen]

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