🔧 WebGPU Engine from Scratch Part 8: Physically Based Lighting (PBR)
Nachrichtenbereich: 🔧 Programmierung
🔗 Quelle: dev.to
I wasn't expecting to do this so soon but the whole roughness texture stuff really got to me so I decided to see what it would take to improve the lighting to PBR (Physically based rendering). ... [Weiterlesen]
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