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🔧 An Object Composition System for Reactive Worlds: BOCS


Nachrichtenbereich: 🔧 Programmierung
🔗 Quelle: dev.to

BOCS: A Behaviour-based Game Architecture for Narrative Worlds


When I started building my narrative-driven text RPG Ashborne, I wanted more than a traditional entity architecture such as the Entity... [Weiterlesen]

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