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Game development diary: Planning failures and the fyre festival of game expos

Development on iPhone game "Character Limit" continues apace, but I learned two lessons that stole valuable time: trade shows are dying, and feature creep is…

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Development on iPhone game "Character Limit" continues apace, but I learned two lessons that stole valuable time: trade shows are dying, and feature creep is the main enemy fighting completion of a project.

People playing arcade games in a large hall; nearby, a computer screen displays a word game with debugging code visible.
November had Malcolm struggle to add Welsh to the game, and be disappointed by an overhyped expo.

When you're working on a difficult project on your own, it can get lonely and bewildering in equal parts. When it's game development and your first real attempt at making a product, it's also a process where you learn to regret your actions.

AppleInsider readers will be familiar with my ongoing quest to make a game on my Mac, with the coding assistance of ChatGPT in Xcode. Character Limit is a simple word game, which I intend to bring out on Mac, iPhone, iPad, and PC, using both Steam and the App Store.


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