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GoGPU: A Pure Go Graphics Library for GPU Programming

Finally, a graphics framework that feels like Go. TL;DR Problem: Go lacks a professional graphics library Solution: GoGPU — Pure Go, Zero-CGO, WebGPU-based R…

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Finally, a graphics framework that feels like Go.






TL;DR





  • Problem: Go lacks a professional graphics library


  • Solution: GoGPU — Pure Go, Zero-CGO, WebGPU-based


  • Result: 15 lines of code instead of 500


  • Status: Working triangle demo, Windows support


  • Repo: github.com/gogpu/gogpu






The Problem: Go and Graphics Don't Mix (Until Now)



If you've ever tried graphics programming in Go, you know the pain:





  • CGO hell — Most libraries require a C compiler


  • Abandoned projects — Promising repos with no updates since 2019


  • "Just use Rust/C++" — The default answer in every forum



I saw this frustration firsthand in a Reddit thread: "Go deserves more support in GUI development".



Hundreds of upvotes. Dozens of comments. All saying the same thing:




"Why can't we have nice things in Go?"




So I decided to build it.






Introducing GoGPU



GoGPU is a Pure Go GPU Computing Ecosystem designed to make graphics programming accessible to every Go developer.




























Principle What It Means
Zero-CGO No C compiler required. Pure Go bindings via FFI.
WebGPU-First Modern API. Works on Vulkan, Metal, DX12. Future WASM support.
Simple by Default Easy things are easy. Hard things are possible.
Cross-Platform Windows today. macOS and Linux coming soon.





Show Me the Code



Here's a complete program that opens a window and draws a colored triangle:




package main

import (
"log"
"github.com/gogpu/gogpu"
"github.com/gogpu/gogpu/math"
)

func main() {
app := gogpu.NewApp(gogpu.DefaultConfig().
WithTitle("GoGPU Triangle").
WithSize(800, 600))

app.OnDraw(func(ctx *gogpu.Context) {
ctx.DrawTriangleColor(math.DarkGray)
})

if err := app.Run(); err != nil {
log.Fatal(err)
}
}






That's 15 lines.



The equivalent raw WebGPU code? 400-500 lines of boilerplate.



GoGPU handles:




  • Window creation and event loop

  • GPU device initialization

  • Surface configuration

  • Shader compilation

  • Render pipeline setup

  • Frame presentation



You focus on what to draw. GoGPU handles how.






How It Works






┌─────────────────────────────────────────┐
│ Your Application │
│ (15 lines of code) │
├─────────────────────────────────────────┤
│ gogpu/gogpu │
│ Graphics Framework │
├─────────────────────────────────────────┤
│ gogpu/naga │
│ Shader Compiler (WGSL → SPIR-V) │
├─────────────────────────────────────────┤
│ go-webgpu/webgpu │
│ Pure Go WebGPU Bindings │
├─────────────────────────────────────────┤
│ go-webgpu/goffi │
│ Pure Go FFI (Zero-CGO) │
├─────────────────────────────────────────┤
│ wgpu-native │
│ Vulkan / Metal / DX12 │
└─────────────────────────────────────────┘






The key innovation is goffi — a Pure Go FFI library that lets us call native code without CGO. No C compiler. No build complexity. Just go build.






My Background



This project builds on years of work in the Go ecosystem:



GPU & Graphics:





Systems & Libraries:





The foundation is battle-tested. GoGPU is the next step.






Roadmap











































Version Milestone Status
v0.0.x Project structure ✅ Done
v0.1.0-alpha Triangle rendering ✅ Done
v0.2.0-alpha Textures & sprites 🔄 Next
v0.3.0-alpha Text rendering 📋 Planned
v0.5.0-beta API stabilization 📋 Planned
v1.0.0 Production ready 🎯 Goal





The Ecosystem

































Repository Purpose Status
gogpu/gogpu Core graphics framework Active
gogpu/naga Shader compiler Active
gogpu/gg 2D graphics API Planned
gogpu/ui GUI toolkit Future





Why WebGPU?



WebGPU is the future:





  1. Cross-platform by design — Same API on Windows, macOS, Linux, and browsers


  2. Modern architecture — Built on lessons from Vulkan, Metal, and DX12


  3. Safe by default — Validation prevents common GPU programming errors


  4. Browser-ready — Your code can run in WASM (future goal)






Current Status



Let's be honest:




Version: v0.1.0-alpha (Early Development)
Platform: Windows (macOS/Linux stubs ready)
API: Will change. Things will break.






But:




  • ✅ The architecture is solid

  • ✅ The triangle renders

  • ✅ The foundation is proven (go-webgpu powers Born ML)






How You Can Help






⭐ Star the Repo



github.com/gogpu/gogpu






🧪 Try It Out






git clone https://github.com/gogpu/gogpu
cd gogpu
go run ./examples/triangle









🐛 Report Issues



Open an issue






💻 Contribute Code



PRs welcome! Especially needed:




  • macOS platform support

  • Linux platform support

  • Documentation

  • More examples










Go deserves a great graphics library. Let's build it together.



Questions? Drop them in the comments.

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