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etcGrab Cube — My Browser-Based VR Full-Body Tracking System

🚀 etcGrab Cube — My Browser-Based VR Full-Body Tracking System GitHub: https://github.com/Sami9889/hand-grab-cube I’ve been working on a project called etcGrab Cube, a fully modular VR-ready system for full-body tracking, hand tracking, fa…

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🚀 etcGrab Cube — My Browser-Based VR Full-Body Tracking System

GitHub: https://github.com/Sami9889/hand-grab-cube



I’ve been working on a project called etcGrab Cube, a fully modular VR-ready system for full-body tracking, hand tracking, face tracking, ragdoll physics, and advanced avatar animation — all running directly in the browser with no extra hardware.



The system combines MediaPipe Pose, Hands, and FaceMesh with three.js to deliver real-time 3D motion capture, expressive avatars, and interactive VR experiences. My goal with this project is to push what’s possible using only a camera and the web.





🌟 What etcGrab Cube Can Do



🔥 Full-Body Tracking

Captures your movement through MediaPipe Pose, supports world landmarks, and stays stable during fast motion, jumping, or partial visibility.



🖐 Hand & Finger Tracking + Gesture Detection

Tracks fingers, pinch/grab gestures, double pinches, and presence/loss of hands. Perfect for interactions, UI control, and gameplay systems.



🙂 Face Tracking

FaceMesh adds facial landmark tracking for expressions, avatar reactions, and more.



🎥 Multi-Camera Fusion

Supports multiple webcams at once for improved 3D accuracy, depth estimation, and a better understanding of body position in space.



🧍 Modular Advanced Avatar

Includes a detailed avatar with expressive motion, accessories, animation layers, outlines, smoothing, and modular components you can swap or extend.



🧩 Ragdoll Physics

Toggle ragdoll mode anytime. The system smoothly blends between physics simulation and tracked movement for realistic falling and interaction.



🎮 WebXR VR Support

Enter VR directly in the browser. Supports VR controllers, tracked hands (if available), and haptics for interaction feedback.



🛠 Full UI Controls

Everything is adjustable:

• Ragdoll

• VR mode

• HUD overlays

• Tracking mode

• Smoothing

• Low-perf mode

• Multi-camera selection

• Snapshot capture



🪄 Gesture & Interaction Events

High-level events fire for pinches, releases, hand presence, double-pinches, and more, making integration with apps, games, and tools seamless.



📸 Snapshot & Debug Tools

Capture the 3D scene, view tracking overlays, and debug pose/hand/face landmarks.



🎞 Camera Fallback Mode

Use a test video input when no real camera is available.



🔒 Robust Error Handling

Handles camera permissions, disconnects, and performance gracefully for a smooth experience.





🎯 Why I Built It



I wanted a lightweight, browser-based full-body tracking system that:

• Doesn’t require VR trackers

• Doesn’t need special gloves or sensors

• Works with a laptop webcam or multiple cameras

• Supports VR and physics

• Can become a base for future games, tools, and creative experiments



etcGrab Cube is my solution — a flexible foundation for VR, animation, motion capture, and interactive 3D.





🔗 GitHub Repository



https://github.com/Sami9889/hand-grab-cube



If you’re into VR, tracking, or web-based 3D, feel free to check it out, fork it, or reach out with ideas!

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Thematisch verwandte Begriffe: etcGrab, Cube, BrowserBased, FullBody · 6 Treffer

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