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Distributed Systems & Networking: From 🦸 to 🫅 — Make your own AWS!

(Part of the Distributed Systems & Networking Series. If you missed the first chapter, check it out here: 👉 Distributed Systems & Networking: From 0️⃣ to 🦸) Hey everyone! 👋 Welcome to one of the most comprehensive, practical, a…

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(Part of the Distributed Systems & Networking Series. If you missed the first chapter, check it out here:


👉 Distributed Systems & Networking: From 0️⃣ to 🦸)






Hey everyone! 👋



Welcome to one of the most comprehensive, practical, and deeply technical guides you’ll ever read on Distributed Systems, Networking, Consensus, Scheduling, Observability, and High‑Performance Datacenter Architecture.



If you’ve ever wondered:




  • How do real distributed systems stay consistent?

  • How do schedulers like Kubernetes or Slurm decide where jobs run?

  • How do datacenters achieve microsecond latency?

  • How do we observe, debug, and stress‑test massive clusters?

  • How do protocols like RDMA, NVMe‑oF, MPI, ZeroMQ, Raft, and Paxos actually work?

  • How do cloud providers like AWS, Azure, and Google Cloud design their internal systems?



…then buckle up — this guide takes you from hero 🦸 to king 🫅 of distributed systems.



Let’s dive in.







  1. Foundations: Latency, Throughput, and System Architecture



Distributed systems are shaped by two fundamental forces:




  • Latency — how long it takes for a message to travel

  • Throughput — how much data you can push per second



Different workloads stress these differently:

































Workload Latency Throughput
HPC (MPI) Extremely high Medium
Storage (NVMe‑oF) High Extremely high
Microservices Medium Low
Batch jobs Low Medium


A modern datacenter is a single distributed supercomputer, and your job is to make communication:



✅ fast


✅ predictable


✅ scalable


✅ observable


✅ secure







  1. RDMA — Remote Direct Memory Access



RDMA allows one machine to read/write memory on another machine without involving the remote CPU.



This gives:




  • Ultra‑low latency (1–2 µs)

  • Extremely high throughput (100–400 Gbps)

  • Minimal CPU overhead






2.1 RDMA Architecture





+---------------------------+

| Application |

+---------------------------+

| RDMA Verbs / RDMA CM |

+---------------------------+

| RNIC (RDMA NIC) |

+---------------------------+

| InfiniBand / RoCE Fabric |

+---------------------------+






2.2 Core RDMA Concepts




  • QP (Queue Pair) — send/recv queues

  • CQ (Completion Queue) — event notifications

  • MR (Memory Region) — pinned memory

  • PD (Protection Domain) — isolation






2.3 RDMA Example (Corrected C Code)



`c



include



struct ibvcontext *ctx = ibvopen_device(dev);

struct ibvpd *pd = ibvalloc_pd(ctx);

struct ibvcq *cq = ibvcreate_cq(ctx, 16, NULL, NULL, 0);



char *buf = aligned_alloc(4096, size);



struct ibvmr *mr = ibvreg_mr(

pd, buf, size,

IBVACCESSLOCAL_WRITE |

IBVACCESSREMOTE_WRITE |

IBVACCESSREMOTE_READ

);



struct ibvqpinitattr qpinit = {

.send_cq = cq,

.recv_cq = cq,

.cap = {

.maxsendwr = 16,

.maxrecvwr = 16,

.maxsendsge = 1,

.maxrecvsge = 1

},

.qptype = IBVQPT_RC

};



struct ibvqp *qp = ibvcreateqp(pd, &qpinit);

`







  1. NVMe over Fabrics (NVMe‑oF)



NVMe‑oF exposes remote NVMe devices over a network fabric with local‑like performance.






3.1 Connect to NVMe‑oF Target



bash

nvme discover -t rdma -a <target-ip> -s 4420

nvme connect -t rdma -n <nqn> -a <target-ip> -s 4420






3.2 Benchmark



bash

fio --name=randrw --filename=/dev/nvme1n1 \

--rw=randrw --bs=4k --iodepth=64 --numjobs=4 --runtime=60







  1. Cluster Scheduling — Kubernetes, Slurm, and Custom Schedulers



Schedulers decide:




  • Which job runs where

  • How resources are allocated

  • How to maximize utilization






4.1 Job Model (C++)



cpp

struct Job {

int id;

int cpu_req;

int mem_req;

int gpu_req;

};






4.2 Node Model (C++)



`cpp

struct Resources {

int cpu;

int mem;

int gpu;

};



struct Node {

int id;

Resources total, used;




bool canRun(const Job& j) const {
return used.cpu + j.cpu_req <= total.cpu &&
used.mem + j.mem_req <= total.mem &&
used.gpu + j.gpu_req <= total.gpu;
}

void assign(const Job& j) {
used.cpu += j.cpu_req;
used.mem += j.mem_req;
used.gpu += j.gpu_req;
}




};

`






4.3 Simple Scheduler (C++)



cpp

int schedule(const Job& j, vector<Node>& nodes) {

for (auto& n : nodes) {

if (n.canRun(j)) {

n.assign(j);

return n.id;

}

}

return -1;

}







  1. Messaging — MPI & ZeroMQ






5.1 MPI Example



`c



include



include



int main(int argc, char argv) {

MPI_Init(&argc, &argv);




int rank, size;
MPICommrank(MPICOMMWORLD, &rank);
MPICommsize(MPICOMMWORLD, &size);

printf("Hello from rank %d/%d\n", rank, size);

MPI_Finalize();
return 0;




}

`






5.2 ZeroMQ PUB/SUB



Publisher



`python

import zmq, time



ctx = zmq.Context()

sock = ctx.socket(zmq.PUB)

sock.bind("tcp://*:5556")



while True:

sock.send_string("topic1 Hello subscribers")

time.sleep(1)

`



Subscriber



`python

import zmq



ctx = zmq.Context()

sock = ctx.socket(zmq.SUB)

sock.connect("tcp://localhost:5556")

sock.setsockopt_string(zmq.SUBSCRIBE, "topic1")



while True:

print(sock.recv_string())

`







  1. Distributed Consensus — Raft, Paxos, and Beyond



Consensus ensures:



✅ consistency


✅ fault tolerance


✅ progress






6.1 Raft — Leader Election & Log Replication



Leader Election




  • Followers wait for heartbeat

  • Timeout → become candidate

  • Request votes

  • Majority → leader



Log Replication




  • Leader appends entry

  • Sends AppendEntries

  • Majority ack → commit



Raft Pseudocode



`text

on timeout:

become candidate

request votes



on majority:

become leader



on client write:

append log

replicate to followers

`






6.2 Paxos — Prepare / Accept



Basic Flow





Proposer → Prepare(n)

Acceptor → Promise

Proposer → Accept(n, value)

Acceptor → Accepted



Multi‑Paxos




  • One stable leader

  • Continuous replication

  • Similar to Raft in practice







  1. Observability — eBPF, OpenTelemetry, Chaos Engineering






7.1 eBPF — Kernel‑Level Tracing



Trace TCP Connect



c

SEC("kprobe/tcp_connect")

int bpfprog(struct ptregs *ctx) {

bpf_printk("TCP connect\n");

return 0;

}






7.2 OpenTelemetry — Distributed Tracing



cpp

auto span = tracer->StartSpan("handle_request");

{

auto scope = tracer->WithActiveSpan(span);

}

span->End();






7.3 Chaos Engineering



Inject Latency



bash

tc qdisc add dev eth0 root netem delay 200ms







  1. Final Notes — You’re Now in the Top 1%



You’ve just learned:



✅ RDMA


✅ NVMe‑oF


✅ Scheduling


✅ MPI & ZeroMQ


✅ Consensus (Raft, Paxos)


✅ Observability (eBPF, OTel)


✅ Chaos Engineering



This is the knowledge that powers Google, Meta, AWS, Azure, NVIDIA, and HPC clusters worldwide.






Thanks for Reading! 🙌



If you enjoyed this deep dive:



✅ Follow me for more advanced systems content


✅ Leave a reaction — it helps a lot


✅ Bookmark this post and read it again


✅ Practice the examples


✅ Share it with your team



See you in the next deep dive! 🚀🫅

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title: Detect Exploitation - Distributed Systems & Networking: From 🦸 to 🫅 — Make your own AWS!
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