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Rust SIMD Benchmark: std::simd vs NEON on Apple M4

A friend shared Sylvain Kerkour's post SIMD programming in pure Rust which covers AVX-512 on AMD Zen 5. That got me curious about ARM's side of the story—specifically how std::simd compares to hand-written NEON intrinsics. My main d…

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A friend shared Sylvain Kerkour's post SIMD programming in pure Rust which covers AVX-512 on AMD Zen 5. That got me curious about ARM's side of the story—specifically how std::simd compares to hand-written NEON intrinsics. My main development machine is a MacBook Pro with Apple M4, so I ran the benchmarks there.



I ran 9 benchmarks comparing three approaches: scalar, std::simd, and NEON. All numbers below are averaged from 3 runs.



Key finding: std::simd ranged from 9x faster to 7.7x slower than scalar code. NEON always delivered speedups (1.2x–4.3x). The difference comes down to data layout—interleaved data like RGB images and stereo audio exposed limitations in the portable SIMD abstraction.






Test Environment





  • CPU: Apple M4 (MacBook Pro 2024)


  • Rust: rustc 1.94.0-nightly (2026-01-14)


  • OS: macOS


  • Command: cargo run --release



Three implementations per scenario:




























Approach Stability Portability
Scalar stable everywhere
std::simd nightly cross-platform
std::arch (NEON) stable ARM64 only





Results Summary
























































































Scenario Scalar std::simd NEON std::simd NEON
RGB→Grayscale 6.16ms 18.51ms 1.45ms 0.33x 4.26x
Volume Adjust 1.39ms 3.42ms 0.82ms 0.40x 1.70x
Audio Mixing 0.63ms 4.84ms 0.53ms 0.13x 1.20x
Count Newlines 14.10ms 3.22ms 3.87ms 4.38x 3.65x
Find Byte 24.07ms 2.61ms 2.68ms 9.23x 9.00x
Dot Product 51.20ms 10.99ms 20.14ms 4.66x 2.54x
Matrix-Vec Mul 4.48ms 0.69ms 1.35ms 6.53x 3.32x
Range Check 24.93ms 8.24ms 9.33ms 3.02x 2.67x
Sorted Check 25.14ms 37.18ms 6.87ms 0.68x 3.66x


Three scenarios showed std::simd slower than scalar: RGB conversion (0.33x), audio mixing (0.13x), and sorted check (0.68x).









Scenario 1: RGB to Grayscale



Task: Convert 1920×1080 RGB image to grayscale using ITU-R BT.601 formula.



I used fixed-point arithmetic to avoid floating-point operations—much faster on integer pipelines: Gray = (77*R + 150*G + 29*B) >> 8






Scalar



The scalar version is straightforward with chunks_exact(3):




pub fn rgb_to_grayscale(rgb: &[u8], gray: &mut [u8]) {
for (i, chunk) in rgb.chunks_exact(3).enumerate() {
let r = chunk[0] as u32;
let g = chunk[1] as u32;
let b = chunk[2] as u32;
gray[i] = ((77 * r + 150 * g + 29 * b) >> 8) as u8;
}
}









std::simd






pub fn rgb_to_grayscale(rgb: &[u8], gray: &mut [u8]) {
let chunks = rgb.chunks_exact(48);
let weight_r = u16x16::splat(77);
let weight_g = u16x16::splat(150);
let weight_b = u16x16::splat(29);

let mut out_idx = 0;
for chunk in chunks {
// No deinterleave instruction available
// Must use scalar loop: 48 memory accesses per iteration
let mut r_vals = [0u8; 16];
let mut g_vals = [0u8; 16];
let mut b_vals = [0u8; 16];

for i in 0..16 {
r_vals[i] = chunk[i * 3];
g_vals[i] = chunk[i * 3 + 1];
b_vals[i] = chunk[i * 3 + 2];
}

let r = u16x16::from_array(r_vals.map(|x| x as u16));
let g = u16x16::from_array(g_vals.map(|x| x as u16));
let b = u16x16::from_array(b_vals.map(|x| x as u16));

let gray_u16 = (r * weight_r + g * weight_g + b * weight_b) >> Simd::splat(8);

let gray_u8: [u8; 16] = gray_u16.to_array().map(|x| x as u8);
gray[out_idx..out_idx + 16].copy_from_slice(&gray_u8);
out_idx += 16;
}
}









NEON






pub fn rgb_to_grayscale(rgb: &[u8], gray: &mut [u8]) {
unsafe {
let weight_r = vdupq_n_u8(77);
let weight_g = vdupq_n_u8(150);
let weight_b = vdupq_n_u8(29);

for i in (0..simd_len).step_by(16) {
// vld3q_u8: load + deinterleave in one instruction
// [R0,G0,B0,R1,G1,B1,...] → R[], G[], B[]
let rgb_data = vld3q_u8(rgb.as_ptr().add(i * 3));
let r = rgb_data.0;
let g = rgb_data.1;
let b = rgb_data.2;

// Widening multiply: u8 × u8 → u16
let r_lo = vmull_u8(vget_low_u8(r), vget_low_u8(weight_r));
let r_hi = vmull_high_u8(r, weight_r);
let g_lo = vmull_u8(vget_low_u8(g), vget_low_u8(weight_g));
let g_hi = vmull_high_u8(g, weight_g);
let b_lo = vmull_u8(vget_low_u8(b), vget_low_u8(weight_b));
let b_hi = vmull_high_u8(b, weight_b);

let sum_lo = vaddq_u16(vaddq_u16(r_lo, g_lo), b_lo);
let sum_hi = vaddq_u16(vaddq_u16(r_hi, g_hi), b_hi);

// Shift right + narrow: u16 → u8
let gray_lo = vshrn_n_u16(sum_lo, 8);
let gray_hi = vshrn_n_u16(sum_hi, 8);
let gray_vec = vcombine_u8(gray_lo, gray_hi);

vst1q_u8(gray.as_mut_ptr().add(i), gray_vec);
}
}
}









Results




























Implementation Time vs Scalar
Scalar 6.16ms 1.0x
std::simd 18.51ms 0.33x
NEON 1.45ms 4.26x


Analysis: vld3q_u8 performs load and 3-way deinterleave in one instruction. std::simd lacks this capability, requiring a 16-iteration scalar loop that dominates execution time.









Scenario 2: Audio Volume Adjustment



Task: Multiply 880K audio samples (i16) by gain factor 0.8.



I used fixed-point here too—multiplying by 256 and shifting right 8 bits keeps everything in integer domain.






Scalar






pub fn adjust_volume(samples: &mut [i16], volume: f32) {
for sample in samples.iter_mut() {
let adjusted = (*sample as f32 * volume) as i32;
*sample = adjusted.clamp(-32768, 32767) as i16;
}
}









std::simd






pub fn adjust_volume(samples: &mut [i16], volume: f32) {
let vol_fixed = (volume * 256.0) as i32;
let vol_vec = i32x8::splat(vol_fixed);

for i in (0..simd_len).step_by(8) {
// No i16 → i32 widening instruction
let mut vals = [0i32; 8];
for j in 0..8 {
vals[j] = samples[i + j] as i32;
}
let v = i32x8::from_array(vals);

let adjusted = (v * vol_vec) >> Simd::splat(8);
let clamped = adjusted.simd_clamp(i32x8::splat(-32768), i32x8::splat(32767));

// No i32 → i16 narrowing instruction
for (j, &val) in clamped.to_array().iter().enumerate() {
samples[i + j] = val as i16;
}
}
}









NEON






pub fn adjust_volume(samples: &mut [i16], volume: f32) {
let vol_fixed = (volume * 256.0) as i32;

unsafe {
let vol_vec = vdupq_n_s32(vol_fixed);

for i in (0..simd_len).step_by(8) {
let v = vld1q_s16(samples.as_ptr().add(i));

// vmovl: widen i16 → i32
let v_lo = vmovl_s16(vget_low_s16(v));
let v_hi = vmovl_high_s16(v);

let mul_lo = vmulq_s32(v_lo, vol_vec);
let mul_hi = vmulq_s32(v_hi, vol_vec);

let shifted_lo = vshrq_n_s32(mul_lo, 8);
let shifted_hi = vshrq_n_s32(mul_hi, 8);

// vqmovn: saturating narrow i32 → i16
let result_lo = vqmovn_s32(shifted_lo);
let result_hi = vqmovn_s32(shifted_hi);
let result = vcombine_s16(result_lo, result_hi);

vst1q_s16(samples.as_mut_ptr().add(i), result);
}
}
}









Results




























Implementation Time vs Scalar
Scalar 1.39ms 1.0x
std::simd 3.42ms 0.40x
NEON 0.82ms 1.70x


Analysis: std::simd lacks type conversion instructions. vmovl (widen) and vqmovn (saturating narrow) are single instructions in NEON but require scalar loops in std::simd.









Scenario 3: Audio Mixing



Task: Mix two audio tracks using (a + b) / 2 to prevent overflow.



Division by 2 is the classic way to mix audio without clipping. Simple but requires widening to i32 first.






Scalar






pub fn mix_tracks(track_a: &[i16], track_b: &[i16], output: &mut [i16]) {
for ((a, b), out) in track_a.iter().zip(track_b.iter()).zip(output.iter_mut()) {
*out = ((*a as i32 + *b as i32) / 2) as i16;
}
}









std::simd






pub fn mix_tracks(track_a: &[i16], track_b: &[i16], output: &mut [i16]) {
for i in (0..simd_len).step_by(8) {
let mut a_vals = [0i32; 8];
let mut b_vals = [0i32; 8];
for j in 0..8 {
a_vals[j] = track_a[i + j] as i32;
b_vals[j] = track_b[i + j] as i32;
}

let a = i32x8::from_array(a_vals);
let b = i32x8::from_array(b_vals);
let mixed = (a + b) >> Simd::splat(1);

for (j, &val) in mixed.to_array().iter().enumerate() {
output[i + j] = val as i16;
}
}
}









NEON






pub fn mix_tracks(track_a: &[i16], track_b: &[i16], output: &mut [i16]) {
unsafe {
for i in (0..simd_len).step_by(8) {
let a = vld1q_s16(track_a.as_ptr().add(i));
let b = vld1q_s16(track_b.as_ptr().add(i));

// vhaddq: halving add, computes (a + b) / 2 without overflow
let mixed = vhaddq_s16(a, b);

vst1q_s16(output.as_mut_ptr().add(i), mixed);
}
}
}









Results




























Implementation Time vs Scalar
Scalar 0.63ms 1.0x
std::simd 4.84ms 0.13x
NEON 0.53ms 1.20x


Analysis: vhaddq_s16 performs halving add in one instruction—designed specifically for audio mixing. std::simd requires widening to i32, adding, shifting, and narrowing back, plus three scalar loops for type conversions.









Scenario 4: Counting Newlines



Task: Count occurrences of \n in 10MB text.



This is where SIMD really shines—contiguous data with simple comparison. I used filter().count() for scalar, which Rust's iterator makes clean.






Scalar






pub fn count_byte(data: &[u8], target: u8) -> usize {
data.iter().filter(|&&b| b == target).count()
}









std::simd






pub fn count_byte(data: &[u8], target: u8) -> usize {
let target_vec = u8x32::splat(target);
let chunks = data.chunks_exact(32);
let mut count = 0usize;

for chunk in chunks {
let v = u8x32::from_slice(chunk);
let mask = v.simd_eq(target_vec);
count += mask.to_bitmask().count_ones() as usize;
}

count += chunks.remainder().iter().filter(|&&b| b == target).count();
count
}









NEON






pub fn count_byte(data: &[u8], target: u8) -> usize {
let mut count = 0usize;

unsafe {
let target_vec = vdupq_n_u8(target);

for i in (0..simd_len).step_by(16) {
let v = vld1q_u8(data.as_ptr().add(i));
let eq = vceqq_u8(v, target_vec);
let ones = vshrq_n_u8(eq, 7);
count += vaddvq_u8(ones) as usize;
}
}

count
}









Results




























Implementation Time vs Scalar
Scalar 14.10ms 1.0x
std::simd 3.22ms 4.38x
NEON 3.87ms 3.65x


Analysis: Contiguous data, simple comparison, no type conversions. Both SIMD approaches perform well. std::simd uses 256-bit vectors, NEON uses 128-bit, explaining the slight std::simd advantage.









Scenario 5: Finding a Byte



Task: Find position of @ in 10MB data (target near end).



I placed the target byte near the end to simulate worst-case search. The position() iterator is nice for scalar.






Scalar






pub fn find_byte(data: &[u8], target: u8) -> Option<usize> {
data.iter().position(|&b| b == target)
}









std::simd






pub fn find_byte(data: &[u8], target: u8) -> Option<usize> {
let target_vec = u8x32::splat(target);
let chunks = data.chunks_exact(32);

for (chunk_idx, chunk) in chunks.enumerate() {
let v = u8x32::from_slice(chunk);
let mask = v.simd_eq(target_vec);
let bitmask = mask.to_bitmask();
if bitmask != 0 {
return Some(chunk_idx * 32 + bitmask.trailing_zeros() as usize);
}
}

None
}









NEON






pub fn find_byte(data: &[u8], target: u8) -> Option<usize> {
let len = data.len();
let simd_len = len - (len % 16);

unsafe {
let target_vec = vdupq_n_u8(target);

for i in (0..simd_len).step_by(16) {
let v = vld1q_u8(data.as_ptr().add(i));
let eq = vceqq_u8(v, target_vec);
// vmaxvq_u8: if any 0xFF exists, returns 0xFF
if vmaxvq_u8(eq) != 0 {
// Found match, linear search for exact position
for j in 0..16 {
if data[i + j] == target {
return Some(i + j);
}
}
}
}
}

None
}









Results




























Implementation Time vs Scalar
Scalar 24.07ms 1.0x
std::simd 2.61ms 9.23x
NEON 2.68ms 9.00x


Analysis: Best-case SIMD scenario. Compare 32 bytes per iteration, early exit on match.









Scenario 6: Dot Product



Task: Dot product of two 10M-element f32 vectors.



Classic numerical computing workload. Rust's iterator chain makes the scalar version readable.






Scalar






pub fn dot_product(a: &[f32], b: &[f32]) -> f32 {
a.iter().zip(b.iter()).map(|(x, y)| x * y).sum()
}









std::simd






pub fn dot_product(a: &[f32], b: &[f32]) -> f32 {
let chunks_a = a.chunks_exact(8);
let chunks_b = b.chunks_exact(8);

let mut acc = f32x8::splat(0.0);

for (a_chunk, b_chunk) in chunks_a.zip(chunks_b) {
let va = f32x8::from_slice(a_chunk);
let vb = f32x8::from_slice(b_chunk);
acc += va * vb;
}

acc.reduce_sum()
}









NEON






pub fn dot_product(a: &[f32], b: &[f32]) -> f32 {
unsafe {
let mut acc = vdupq_n_f32(0.0);

for i in (0..simd_len).step_by(4) {
let va = vld1q_f32(a.as_ptr().add(i));
let vb = vld1q_f32(b.as_ptr().add(i));
acc = vfmaq_f32(acc, va, vb);
}

vaddvq_f32(acc)
}
}









Results




























Implementation Time vs Scalar
Scalar 51.20ms 1.0x
std::simd 10.99ms 4.66x
NEON 20.14ms 2.54x


Analysis: std::simd outperforms hand-written NEON. std::simd uses f32x8 (256-bit), while the NEON implementation uses f32x4 (128-bit). The compiler generates efficient code from the portable abstraction.









Scenario 7: Matrix-Vector Multiplication



Task: 1024×1024 matrix times 1024-element vector.



I reused the dot product implementation row by row—keeps the code simple.






Scalar






pub fn matrix_vector_mul(matrix: &[f32], vector: &[f32], result: &mut [f32], rows: usize, cols: usize) {
for i in 0..rows {
let row_start = i * cols;
result[i] = matrix[row_start..row_start + cols]
.iter()
.zip(vector.iter())
.map(|(m, v)| m * v)
.sum();
}
}









std::simd






pub fn matrix_vector_mul(matrix: &[f32], vector: &[f32], result: &mut [f32], rows: usize, cols: usize) {
for i in 0..rows {
let row = &matrix[i * cols..(i + 1) * cols];
result[i] = dot_product(row, vector); // reuse SIMD dot product
}
}









NEON






pub fn matrix_vector_mul(matrix: &[f32], vector: &[f32], result: &mut [f32], rows: usize, cols: usize) {
for i in 0..rows {
let row = &matrix[i * cols..(i + 1) * cols];
result[i] = dot_product(row, vector); // reuse NEON dot product
}
}









Results




























Implementation Time vs Scalar
Scalar 4.48ms 1.0x
std::simd 0.69ms 6.53x
NEON 1.35ms 3.32x


Analysis: Regular memory access pattern, same characteristics as dot product.









Scenario 8: Range Check



Task: Verify all 10M i32 values are in [0, 100).



Early exit on failure makes this fast when data is invalid. I kept all values in range to measure worst-case (full scan).






Scalar






pub fn all_in_range(data: &[i32], min: i32, max: i32) -> bool {
data.iter().all(|&x| x >= min && x <= max)
}









std::simd






pub fn all_in_range(data: &[i32], min: i32, max: i32) -> bool {
let min_vec = i32x8::splat(min);
let max_vec = i32x8::splat(max);

for chunk in data.chunks_exact(8) {
let v = i32x8::from_slice(chunk);
let ge_min = v.simd_ge(min_vec);
let le_max = v.simd_le(max_vec);
if !(ge_min & le_max).all() {
return false;
}
}

true
}









NEON






pub fn all_in_range(data: &[i32], min: i32, max: i32) -> bool {
let len = data.len();
let simd_len = len - (len % 4);

unsafe {
let min_vec = vdupq_n_s32(min);
let max_vec = vdupq_n_s32(max);

for i in (0..simd_len).step_by(4) {
let v = vld1q_s32(data.as_ptr().add(i));
let ge_min = vcgeq_s32(v, min_vec);
let le_max = vcleq_s32(v, max_vec);
let both = vandq_u32(ge_min, le_max);
// vminvq: if any 0 exists, returns 0
if vminvq_u32(both) == 0 {
return false;
}
}
}

true
}









Results




























Implementation Time vs Scalar
Scalar 24.93ms 1.0x
std::simd 8.24ms 3.02x
NEON 9.33ms 2.67x


Analysis: Simple comparisons on contiguous i32 data. No type conversions needed.









Scenario 9: Sorted Check



Task: Verify 10M i32 values are sorted ascending.



I used pre-sorted data to measure full-scan performance. The windows() iterator is convenient but has overhead.






Scalar






pub fn is_sorted(data: &[i32]) -> bool {
data.windows(2).all(|w| w[0] <= w[1])
}









std::simd






pub fn is_sorted(data: &[i32]) -> bool {
for window in data.windows(9) {
let current = i32x8::from_slice(&window[0..8]);
let next = i32x8::from_slice(&window[1..9]);
if !current.simd_le(next).all() {
return false;
}
}
true
}









NEON






pub fn is_sorted(data: &[i32]) -> bool {
unsafe {
let mut i = 0;
while i + 4 < data.len() {
let current = vld1q_s32(data.as_ptr().add(i));
let next = vld1q_s32(data.as_ptr().add(i + 1));
let le = vcleq_s32(current, next);
if vminvq_u32(le) == 0 {
return false;
}
i += 4;
}
}
true
}









Results




























Implementation Time vs Scalar
Scalar 25.14ms 1.0x
std::simd 37.18ms 0.68x
NEON 6.87ms 3.66x


Analysis: windows(9) iterator creates overlapping slices with overhead. NEON uses direct pointer arithmetic.









Root Cause Analysis



After digging into the assembly, the pattern became clear. std::simd exposes only operations available across all target platforms. ARM-specific instructions cannot be represented:

































Operation std::simd NEON
Deinterleave load scalar loop vld3q_u8
Widen i16→i32 scalar loop vmovl_s16
Saturating narrow i32→i16 manual clamp vqmovn_s32
Halving add add + shift + narrow vhaddq_s16


When these operations are needed, std::simd falls back to scalar loops, negating SIMD benefits and adding overhead.









NEON Instruction Reference



Naming pattern:




vld3q_u8
│││││└─ u8: data type
││││└── q: 128-bit register
│││└─── 3: 3-way deinterleave
││└──── ld: load
│└───── v: vector















































Instruction Operation
vld1q_u8 Load 16 bytes
vld3q_u8 Load + deinterleave RGB
vmull_u8 Widening multiply u8→u16
vmovl_s16 Widen i16→i32
vqmovn_s32 Saturating narrow i32→i16
vfmaq_f32 Fused multiply-add
vhaddq_s16 Halving add
vaddvq_f32 Horizontal sum








Recommendations
































Data Pattern Approach
Contiguous f32/i32 arrays std::simd
Interleaved data (RGB, stereo audio) Platform intrinsics
Operations requiring type conversion Platform intrinsics
Cross-platform library std::simd + scalar fallback
Maximum ARM performance NEON intrinsics








Conclusion



My takeaway: std::simd is great for numerical workloads on contiguous data—often better than hand-written intrinsics because the compiler knows optimization tricks I don't.



But for image and audio processing, std::simd falls short. The portable abstraction cannot express instructions like vld3q_u8 or vhaddq_s16 that ARM provides specifically for these workloads.



If we're targeting ARM and working with interleaved data, NEON intrinsics remain the way to go.









References











Source



Full source code: github.com/Erio-Harrison/simd_benchmark

CTI Threat Relationship Graph3 Knoten / 2 Relationen
CVE / Incident Software MITRE ATT&CK CWE Weakness IoC
SOC Incident Playbook: Remote Code Execution (RCE) Defense
title: Detect Exploitation - Rust SIMD Benchmark: std::simd vs NEON on Apple M4
id: 1169d908-71a4-4a63-81d5-cf17235052bf
status: experimental
description: Automatisch generierte SIEM-Erkennungsregel basierend auf CTI Intelligence
references:
  - https://tsecurity.de/
author: iShareStuff CTI Automated Detection Engine
date: 2026-09-24
logsource:
  category: network_connection
  product: any
detection:
  selection:
      CommandLine|contains:
        - 'exploit'
  condition: selection
falsepositives:
  - Legitime administrative Zugriffe oder Penetrationstests
level: high
tags:
  - attack.initial_access
rule CTI_Threat_Indicator {
    meta:
        author = "iShareStuff CTI Automated Detection Engine"
        date = "2026-09-24"
        description = "YARA Signature for "
    strings:
        $str = "Rust SIMD Benchmark: std::simd" ascii wide
    condition:
        any of them
}
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Kognitive Analyse für identifizierte Bedrohung: Erhöhte Bedrohungslage im Bereich Rust SIMD Benchmark: std::simd vs NEON o.... Basierend auf 368k Vektor-Korrelationen werden sofortige Isolationsmaßnahmen für betroffene Endpunkte empfohlen.

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