One of the problems with racing games in today’s market is that they are finding it very difficult to innovate. Unlike other genres where there is some room to maneuver, racing is pretty much about the same thing, and that’s winning.
Since developers don’t have a lot of leeways when it comes the racing part itself, they often try to find other avenues for innovation. They also often forget that games don’t have to be unique to be fun, but it’s a never-ending cycle.
The solution to this conundrum is simple, but it also requires more work from the developers and publishers. They would have to focus on the racing part and forget about implementing keywords like open-world to justify a part of the gameplay that’s ultimately useless.
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While the Crew 2 doesn’t actually...
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