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Number Guessing Game - CA03

Objective Retrieve leaderboard records from the database Arrange records based on difficulty level and number of attempts Data Structure Each record in the leaderboard contains: Name Difficulty level Attempts…

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Objective




  1. Retrieve leaderboard records from the database

  2. Arrange records based on difficulty level and number of attempts









Data Structure



Each record in the leaderboard contains:




  • Name

  • Difficulty level

  • Attempts count









Approach




  1. Collect all leaderboard entries

  2. Convert difficulty levels into comparable values

  3. Apply sorting logic using both difficulty and attempts









Difficulty Priority



To ensure proper ordering:




  • Easy is considered lowest

  • Medium is next

  • Hard is highest



This helps in comparing difficulty levels during sorting.









Sorting Logic




  • Compare two entries

  • First check difficulty level

  • If difficulty is same, compare attempts

  • Swap positions if required

  • Repeat until the list is sorted









Code (Python)





```python id="lb32x1"

leaderboard = [

{"name": "Alice", "difficulty": "Medium", "attempts": 5},

{"name": "Bob", "difficulty": "Easy", "attempts": 3},

{"name": "Charlie", "difficulty": "Hard", "attempts": 7},

{"name": "David", "difficulty": "Easy", "attempts": 6}

]



difficulty_rank = {"Easy": 1, "Medium": 2, "Hard": 3}



for i in range(len(leaderboard)):

for j in range(len(leaderboard) - i - 1):




    current = leaderboard[j]
next_item = leaderboard[j + 1]

if (difficulty_rank[current["difficulty"]] > difficulty_rank[next_item["difficulty"]]) or \
(difficulty_rank[current["difficulty"]] == difficulty_rank[next_item["difficulty"]] and
current["attempts"] > next_item["attempts"]):

leaderboard[j], leaderboard[j + 1] = leaderboard[j + 1], leaderboard[j]




for item in leaderboard:

print(item)







---

## Explanation

* Leaderboard data is stored using dictionaries
* Difficulty values are mapped to numbers for comparison
* Sorting is done using two conditions

* First by difficulty
* Then by attempts if difficulty is same
* Bubble sort ensures correct ordering step by step

---

## Example

Input:

* Alice, Medium, 5
* Bob, Easy, 3
* Charlie, Hard, 7
* David, Easy, 6

Output:

* Bob, Easy, 3
* David, Easy, 6
* Alice, Medium, 5
* Charlie, Hard, 7

---

## Conclusion

This implementation ensures that leaderboard data is organized clearly based on difficulty and performance. It improves readability and helps users understand rankings effectively.


1. Sofort-Triage & Abwehrmaßnahmen

SOC Incident Playbook: Vulnerability Remediation & Verification
Syntax validiert (0 Fehler)
title: Detect Exploitation - Number Guessing Game - CA03
id: 3a066272-9fc6-4a94-8022-edc8ec9b8716
status: experimental
description: Automatisch generierte SIEM-Erkennungsregel basierend auf CTI Intelligence
references:
  - https://tsecurity.de/
author: iShareStuff CTI Automated Detection Engine
date: 2026-09-26
logsource:
  category: network_connection
  product: any
detection:
  selection:
      CommandLine|contains:
        - 'exploit'
  condition: selection
falsepositives:
  - Legitime administrative Zugriffe oder Penetrationstests
level: high
tags:
  - attack.initial_access
Syntax validiert (0 Fehler)
rule CTI_Threat_Indicator {
    meta:
        author = "iShareStuff CTI Automated Detection Engine"
        date = "2026-09-26"
        description = "YARA Signature for "
    strings:
        $str = "Number Guessing Game - CA03" ascii wide
    condition:
        any of them
}
Syntax validiert (0 Fehler)
index=security sourcetype IN ("cisco:asa", "pan:traffic", "zeek_conn", "suricata", "WinEventLog:Security")
("Number Guessing Game - CA03")
| stats count earliest(_time) as first_seen latest(_time) as last_seen by src_ip, dest_ip, dest_host, signature
| eval first_seen=strftime(first_seen, "%Y-%m-%d %H:%M:%S"), last_seen=strftime(last_seen, "%Y-%m-%d %H:%M:%S")
| sort - count
Syntax validiert (0 Fehler)
message: "*Number Guessing Game - CA03*"
Syntax validiert (0 Fehler)
CommonSecurityLog
| where Message has "Number Guessing Game - CA03"
| summarize EventCount = count(), FirstSeen = min(TimeGenerated), LastSeen = max(TimeGenerated) by SourceIP, DestinationIP, DestinationPort, Activity
| extend DetectionRule = "iShareStuff-CTI-Compiled"
| sort by EventCount desc

2. Cyber Threat Intelligence & Forensik

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MITRE ATT&CK Matrix Navigator 14 Taktiken
Reconnaissance
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Resource Development
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Initial Access
Execution
Persistence
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Privilege Escalation
Defense Evasion
Credential Access
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Discovery
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Lateral Movement
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Collection
-
Command and Control
Exfiltration
-
Impact
tsecurity.de Cognitive Threat RAG
Fokus-Vektor:

Kognitive Analyse für identifizierte Bedrohung: Erhöhte Bedrohungslage im Bereich Number Guessing Game - CA03.... Basierend auf 368k Vektor-Korrelationen werden sofortige Isolationsmaßnahmen für betroffene Endpunkte empfohlen.

🛡️ Angriffsfläche & Exposure

Netzwerk/Remote-Zugriff ohne Vorauthentifizierung möglich.

⚡ Empfohlene Sofortmaßnahmen
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