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🔧 Deterministic Time: Don’t Break Ordering and Replay in Distributed Systems


Nachrichtenbereich: 🔧 Programmierung
🔗 Quelle: dev.to

In distributed systems, what we actually want is not “the correct time.”

We want two things:



Ordering: don’t lose which came first.

Replay: later, explain the same decision with the same grounds... [Weiterlesen]

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