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Am I the Only One, or Has Roblox Changed TOO Much??

I could be wrong here, but it seems like Roblox games have changed a lot over the last few years. It’s not the technology that’s gotten better. But in terms of what people build and what people play. It feels different. When I first sta…

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I could be wrong here, but it seems like Roblox games have changed a lot over the last few years.



It’s not the technology that’s gotten better.



But in terms of what people build and what people play.



It feels different.



When I first started making Roblox games back in 2019–2020, there was a lot more variety.



Small group projects

Specialized communities

Experimental gameplay concepts

Games that weren’t optimized for mass appeal



They didn’t always perform well, but they felt… authentic.






Everything Now Seems Optimized for Retention



Most successful games these days seem built around the following:



High retention loops

Monetization systems

Targeting younger audiences

Fully “ready-to-scale” setups



From a systems perspective, that makes sense.



But from a player perspective, it feels different.






From Building Games to Building Systems



As someone who works on asset systems and marketplaces through KW Studio, I’ve seen a clear shift:



Developers aren’t just making games anymore.



They’re building frameworks designed to scale.



Pre-built progression systems

Monetization-first design

Engagement-optimized templates



Again, it works.



But it also changes what gets created.



What About the Smaller Projects?



One thing I’ve noticed is a drop in:



Group-based experiences

Chill projects

Community or niche-driven games



They’re still out there, but they don’t have the same visibility anymore.



The platform seems to reward the following:



Consistency, retention, and revenue

over originality and experimentation






Roblox Itself Is Different Now



A lot of this isn’t just developers — it’s the platform evolving.



New systems and updates have pushed Roblox toward the following:



Bigger projects

More structured experiences

More “game-like” games



Which is good in many ways.



But it also makes it harder for smaller, more experimental ideas to stand out.






Not Necessarily Bad — Just Different



To be fair, this isn’t entirely negative.



There has never been more opportunity to



Create scalable games

Reach large audiences

Make money the right way



But at the same time…



It feels like something quieter got lost along the way.



I’d love to hear what others think.



Maybe it’s just perspective.



But from both a developer and player side, it definitely feels like Roblox has shifted from:



“make something fun and see what happens”



to:



“build something that works at scale”



Just wondering if anyone else has seen the same thing.



— Leonard Sandberg

Co-Founder, KW Studio

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