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Neo-VECTR's Rift Ascent

Rift Ascent Is Live Been building systems, tools, audio tech, AI infrastructure, and experimental engines nonstop — but I also wanted to make something people could instantly jump into and experience. So here’s Rift Ascent. A fast exp…

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Rift Ascent Is Live



Been building systems, tools, audio tech, AI infrastructure, and experimental engines nonstop — but I also wanted to make something people could instantly jump into and experience.



So here’s Rift Ascent.



A fast experimental browser game/project built as part of the larger ecosystem I’ve been developing under TizWildin Entertainment.



Main Hub:







TizWildin Entertainment HUB — Free Plugins, Sample Packs, Audio Lists & ARC Source Spine



Free audio plugins, producer kits, sample packs, public discovery lists, and ARC source-spine links from GareBear99 / TizWildin.



garebear99.github.io






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PLAY RIFT ASCENT

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Live Demo:





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SOURCE CODE

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GitHub Repo:





GitHub logo

GareBear99
/
RiftAscent



GENERATOR: RIFT ASCENT — Infinite Heat. A canvas-based action game with prestige cycles, upgrades, co-op, and procedural audio. Coming to iOS & Android.







GENERATOR: RIFT ASCENT



Infinite Heat — A canvas-based action game with prestige cycles, upgrades, co-op, and procedural audio.



🔐 Built on ARC-Core — the authoritative event-and-receipt engine. Every player action, wave, prestige cycle, upgrade, and leaderboard submission is an ARC-Core-shaped event with a SHA-256 receipt. The receipt chain is the anti-cheat layer.




🎮 Play Now



https://garebear99.github.io/RiftAscent/



Features





  • Prestige Cycle — 100-wave loop with meta progression


  • Infinite Heat — Endless mode with scaling difficulty via wave composition and pressure


  • Upgrade Economy — Enemies drop credits; spend at the shop to evolve builds


  • Geo Droids — Cube, Prism, Arc, Mine companions with unique abilities


  • Procedural Audio — Rift Synthwave engine that reacts to gameplay state


  • Co-op — Local and online multiplayer


  • Daily Challenges — Seeded runs with leaderboards


  • 1000 Achievements — Deep progression tracking



Controls









































Key Action
WASD Move
LMB Shoot
RMB Fireball
E Bomb
SHIFT Dash (tap)
SPACE Overdrive
B Shop






Backened:





GitHub logo

GareBear99
/
ARC-Core



ARC-Core is a signal-intelligence event spine — a deterministic kernel built to host every project its author has ever developed, in tandem and smoothly, through one universal discipline: every state change is an event, every event produces a signed receipt, and every receipt is authority-gated.







ARC-Core



ARC-Core is a signal-intelligence event spine — a deterministic kernel built to host every project its author has ever developed, in tandem and smoothly, through one universal discipline: every state change is an event, every event produces a signed receipt, and every receipt is authority-gated.


The design bet is simple and falsifiable: if a system — a game, a simulator, a plugin backend, a governed-AI training loop, an archive manager, a language engine, a binary runtime, a cognition lab — can be modeled as entities, events, authority, and receipts, then ARC-Core can serve as its spine. In theory the entire author's project ecosystem (games, engines, simulators, audio plugins, governed-AI stack, archives, languages, binary runtimes) can ride on one ARC-Core authority layer without any project owning another's truth. The seven-repo governed-AI ecosystem plus the five active consumer applications (see below) are the current concrete evidence of that bet.



Inspiration









Also, this is the Audio Plugin Suite I made to back it..







GitHub logo

GareBear99
/
RiftWaveSuite_RiftSynth_WaveForm_Lite



This repository contains the shared DSP, analyzer, sequencing, preset, UI, and infrastructure code used by: WaveForm / RiftSynth / Lite Combo (Free)







🎛️ Part of the TizWildin Plugin Ecosystem — 19 free audio plugins with a live update dashboard.


FreeEQ8 · XyloCore · Instrudio · Therum · BassMaid · SpaceMaid · GlueMaid · MixMaid · MultiMaid · MeterMaid · ChainMaid · PaintMask · WURP · AETHER · WhisperGate · RiftWave · FreeSampler · VF-PlexLab · PAP-Forge-Audio


🎁 Free Packs & Samples — jump to free packs & samples


🎵 Awesome Audio — (FREE) Awesome Audio Dev List




RiftWaveSuite



WaveForm / RiftSynth / Lite Combo (Free)



WaveForm / RiftSynth Lite



Free hybrid audio plugin combining real-time visualization and seed-based generative synthesis.


WaveForm / RiftSynth Lite serves as the entry point to the RiftWave plugin ecosystem.


It includes lightweight versions of two plugins:


• WaveForm Pro

• RiftSynth Pro




Features




WaveForm Lite




Real-time audio visualization.


Includes:


• waveform display

• spectrum analyzer

• stereo scope

• energy visualization


Designed to be lightweight and…








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WHAT IT IS

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Rift Ascent is part gameplay experiment, part rendering sandbox, part rapid-development testbed.



Built solo while simultaneously developing:




  • AI tooling

  • music production systems

  • JUCE-based audio software

  • web infrastructure

  • browser-based interactive systems

  • cross-domain experimental projects



The goal wasn’t just “make a game.”



The goal was building a reusable ecosystem where:




  • visuals

  • gameplay

  • audio

  • tooling

  • deployment

  • experimentation



can all evolve together.



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WHY BROWSER-BASED?

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Because instant access matters.



No installs.

No launcher.

No friction.



Open link → play immediately.



That philosophy is becoming more important as indie developers compete against massive production pipelines.



━━━━━━━━━━━━━━━━━━

FEEDBACK WANTED

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I’m actively iterating on:




  • mechanics

  • visuals

  • movement feel

  • performance

  • progression systems

  • environmental design

  • audio integration



If you try it, let me know:




  • what feels good

  • what feels bad

  • what you’d expand

  • what you’d remove entirely



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BIGGER ECOSYSTEM

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Rift Ascent is connected to a much larger solo-built ecosystem currently in development through:



https://github.com/GareBear99



Including:




  • AI infrastructure

  • audio tools

  • experimental engines

  • production utilities

  • browser-native systems

  • game prototypes

  • interactive media experiments



Trying to prove you can still build ambitious multi-domain projects independently without a giant studio behind you.



Would love feedback from:




  • indie devs

  • gameplay programmers

  • web engine developers

  • audio people

  • shader/rendering nerds

  • experimental game designers

  • anyone interested in browser-native games






gamedev






indiedev






webdev






javascript






github






opensource






browsergames






gamedesign






indiegame






programming






creativecoding

SOC Incident Playbook: Remote Code Execution (RCE) Defense
title: Detect Exploitation - Neo-VECTR's Rift Ascent
id: db68f453-78bc-44f4-ada1-86da52cdae62
status: experimental
description: Automatisch generierte SIEM-Erkennungsregel basierend auf CTI Intelligence
references:
  - https://tsecurity.de/
author: iShareStuff CTI Automated Detection Engine
date: 2026-09-24
logsource:
  category: network_connection
  product: any
detection:
  selection:
      CommandLine|contains:
        - 'exploit'
  condition: selection
falsepositives:
  - Legitime administrative Zugriffe oder Penetrationstests
level: high
tags:
  - attack.initial_access
rule CTI_Threat_Indicator {
    meta:
        author = "iShareStuff CTI Automated Detection Engine"
        date = "2026-09-24"
        description = "YARA Signature for "
    strings:
        $str = "Neo-VECTR\'s Rift Ascent" ascii wide
    condition:
        any of them
}
tsecurity.de Cognitive Threat RAG
Fokus-Vektor:

Kognitive Analyse für identifizierte Bedrohung: Erhöhte Bedrohungslage im Bereich Neo-VECTR's Rift Ascent.... Basierend auf 368k Vektor-Korrelationen werden sofortige Isolationsmaßnahmen für betroffene Endpunkte empfohlen.

🛡️ Angriffsfläche & Exposure

Netzwerk/Remote-Zugriff ohne Vorauthentifizierung möglich.

Empfohlene Sofortmaßnahmen
  • 1. Perimeter-Inspektion: Relevante Portfreigaben und exponierte Endpunkte unverzüglich scannen.
  • 2. Patch-Applikation: Hersteller-Hotfix einspielen oder betroffene Daemons in isolierte DMZ-Segmente überführen.
  • 3. Telemetrie & EDR-Alerts: Prozessaufrufe und Child-Processes auf anomale Shell-Spawns überwachen.
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