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Realistic-Linux-Game

I'm working on a concept for a narrative Linux game where players learn real Linux skills by solving problems, investigating incidents, and interacting with realistic systems. The goal is not to create another Hollywood-style hacking game…

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I'm working on a concept for a narrative Linux game where players learn real Linux skills by solving problems, investigating incidents, and interacting with realistic systems.

The goal is not to create another Hollywood-style hacking game where everything is solved with a single button press.

Instead, the game would focus on things Linux users actually encounter:

  • navigating file systems
  • reading logs
  • managing services
  • troubleshooting network issues
  • working with permissions
  • SSH access to remote systems
  • containers and automation
  • investigating strange system behavior

One of the main design goals is accessibility.

The game is not intended only for Linux professionals. Complete beginners should be able to start with zero Linux experience and gradually learn real concepts through gameplay, documentation, and exploration.

Experienced users should recognize authentic tools, workflows, and problems.

Beginners should finish the game feeling comfortable opening a Linux terminal in real life.

The idea is simple:

Learn Linux.
Solve problems.
Uncover a mystery.

What would you absolutely want to see in a game like this?

And what would immediately break immersion for you?

PS.: One more thing we want to clarify: the game will be made in a 2D / 2.5D style. The reason is simple: we are only two solo developers working on this project in our free time. A full 3D game would require much more time, experience, and resources than we currently have. But we still want to create something memorable — with a strong story, variety, atmosphere, interesting camera work, and unique mechanics.

We also decided to add an engineering element to the game. After the first test version / demo, we plan to introduce a Raspberry Pi-related part: assembling it, configuring it, and using it in a way that becomes important for the main character and the story.

But we want to make one thing clear: we are not going to move away from realism. There will be no “magic hacking”, no overpowered superhero, and no unrealistic power fantasy. We want the main character to feel like an ordinary person — someone real, limited, and human — who has to solve problems with knowledge, patience, and practical skills.

submitted by /u/Glass-Bat7863
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