Author: Microsoft Visual Studio - Bewertung: 6x - Views:316
🔗 Learn more: https://aka.ms/virtualcpp
Slow C++ builds are a common nuisance. This session shows how GitHub Copilot build performance for Windows helps you tackle that problem, with you steering the whole way. You will see the full agentic workflow: capture a build trace, surface the real hotspots like expensive headers and heavy template instantiations, apply fixes, and verify they worked with before and after numbers. You stay in control at each step, deciding which suggestions to keep. We will also look at how this helps your iterative builds. Copilot proposes a change, measures the impact, keeps what helps, and rolls back anything that regresses, so the results are ones you can trust and understand. You will leave able to move as fast as a dedicated build engineer, with Copilot handling the heavy lifting and you making the calls.
David Li — Senior Product Manager, Microsoft
About the speaker: David Li is the Game Developer Product Manager at Visual Studio with 14 years of experience in the software industry. As a gamer himself, David is especially passionate about enhancing game developer productivity through improving tooling for Visual Studio. In his free time, he enjoys spending time with his baby and dog and conquering the world in Europa Universalis V.