Parlotype's UI was English-only, with the copy baked into markup and C#: 211 literal attributes across 26 .axaml files, roughly 200 string literals across 48 view models, plus the tray menu, the dialogs and the toasts. I wanted Russian and Spanish, and I wanted the ninth language to cost one translation file and nothing else. Most of that work is... Weiterlesen
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I built the localization checker before the localization. It still missed three defects.
Parlotype's UI was English-only, with the copy baked into markup and C#: 211 literal attributes across 26 .axaml files, roughly 200 string literals across 48 view models, plus the tray menu, the dialogs and the toasts. I wanted…
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