Most particle editors are GUI-first, which is correct: authoring a visual effect by typing numbers is a miserable way to work. But once the effect exists, it is a file, and files belong in the same machinery as the rest of your project. I spent an afternoon wiring our VFX into CI and it caught a class of bug we had been shipping for months. The... Weiterlesen
Intelligence View
Put your particle effects in CI: the silent-skip bug nobody catches by eye
Most particle editors are GUI-first, which is correct: authoring a visual effect by typing numbers is a miserable way to work. But once the effect exists, it is a file, and files belong in the same machinery as the rest of your project. I…
SOCIAL SHARE CARD GENERATOR