While building Mochi, I ran into a problem that a lot of us hit eventually: making something happen is easy. Controlling when it happens, how long it lasts, and what comes before and after is the hard part. It usually starts innocently enough: If an application opens, play this animation If the mouse moves here, make this happen And that works...... Weiterlesen
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Why I Had to Learn About State Machines to Build a Desktop Pet
While building Mochi, I ran into a problem that a lot of us hit eventually: making something happen is easy. Controlling when it happens, how long it lasts, and what comes before and after is the hard part. It usually starts innocently…
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