Part of the "How to bring order to a project" series — the architecture track. Same context: a growing gamedev project, about twenty services on different stacks, an architecture that "grew historically." Nobody designed it badly — nobody designed it at all: services appeared as needs arose, boundaries were drawn by circumstance, decisions lived... Weiterlesen
Intelligence View
Architecture: Write It Down Before Rewriting
Part of the "How to bring order to a project" series — the architecture track. Same context: a growing gamedev project, about twenty services on different stacks, an architecture that "grew historically." Nobody d…
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