A browser error report is untrusted, potentially duplicated input, and in a gaming client it may arrive after the player has already retried the action. That constraint changes the design. Short answer: combine a React error boundary with window.error and unhandledrejection, send a small normalized event to a Go backend, and attach a... Weiterlesen: React Error Tracking — A Go Backend Without a Browser SDK
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React Error Tracking — A Go Backend Without a Browser SDK
A browser error report is untrusted, potentially duplicated input, and in a gaming client it may arrive after the player has already retried the action. That…