Every player opens the options menu, turns the music down, and expects it to stay down next time. In Godot 4 the right tool for that is not your save system and not JSON — it's ConfigFile, a tiny INI-style file that Godot reads and writes in one call. This tutorial builds a Settings autoload that stores volume, fullscreen, vsync and keyboard... Weiterlesen
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How to save game settings (volume, fullscreen, keybinds) in Godot 4 with ConfigFile
Every player opens the options menu, turns the music down, and expects it to stay down next time. In Godot 4 the right tool for that is not your save system…