I built a small rhythm game this week. One HTML file, no engine, no image assets, and no audio files at all. The whole soundtrack is synthesized in the browser while you play. It works. What I don't know yet is whether it feels good, and the reason is the number in the title. The constraint No assets was the rule, because assets are where a small... Weiterlesen: A rhythm game with no audio files, and the 130ms problem underneath it
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A rhythm game with no audio files, and the 130ms problem underneath it
I built a small rhythm game this week. One HTML file, no engine, no image assets, and no audio files at all. The whole soundtrack is synthesized in the browser…
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