Writing GLSL shaders often feels like stepping ten years back in time compared to modern web or backend development. Whether you are targeting modern Desktop OpenGL or Vulkan, finding an editor setup that just works out of the box is surprisingly difficult. Recently, while trying to get a decent shader workflow running across Zed and VS Code, I... Weiterlesen: Modern GLSL Shader Development in Zed & VS Code: Zero Setup, Real-Tim…
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Modern GLSL Shader Development in Zed & VS Code: Zero Setup, Real-Time Diagnostics
Writing GLSL shaders often feels like stepping ten years back in time compared to modern web or backend development. Whether you are targeting modern Desktop…
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