Oval/slot fixed foveated rendering for OpenXR VR games, with a control panel. Built to cut GPU load for games streamed through ALVR. Work in progress (v0.5.0). The control panel, the OpenXR layer plumbing and the Direct3D 12 code are in place, but the Direct3D 12 part (the foveation itself, Smooth low-res edge, and the new in-headset fps box, zone... Weiterlesen: OvalFFR
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OvalFFR
Oval/slot fixed foveated rendering for OpenXR VR games, with a control panel. Built to cut GPU load for games streamed through ALVR. Work in progress (v0.5.0).…
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