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Obfuscating Unity Game Assemblies: Mono, IL2CPP, and the Keep-Rules Serialization Demands

Ship a Unity game built on the Mono scripting backend and you have, in effect, published your source code. The Assembly-CSharp.dll sitting in your player's…

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Ship a Unity game built on the Mono scripting backend and you have, in effect, published your source code. The Assembly-CSharp.dll sitting in your player's Managed folder is ordinary .NET IL, and a decompiler turns it back into readable C# in seconds — your combat formulas, your anti-cheat, your in-app-purchase validation, your secret URLs, all... Weiterlesen: Obfuscating Unity Game Assemblies: Mono, IL2CPP, and the Keep-Rules S…

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