Hi all, I’m building RIFT, a desktop tool that turns audio into visuals. You load a track and clips, stack GLSL shader effects that react to the sound, and export in up to 4K ProRes. It also has body tracking through MediaPipe. Stack: Python, PyQt6, ModernGL, GLSL, MediaPipe, with C# added for parts of the tool. I’m testing on a GTX 1650. The app... Weiterlesen: RIFT, an audio-reactive video tool, works but needs help with shader …
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RIFT, an audio-reactive video tool, works but needs help with shader optimization and export engine
Hi all, I’m building RIFT, a desktop tool that turns audio into visuals. You load a track and clips, stack GLSL shader effects that react to the sound, and e…
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