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Android Developers: Architecting Spatial Content on Android XR with Unity

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Architecting Spatial Content on Android XR with Unity
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Video von Android Developers auf YouTube: Discover how to anchor and persist 3D experiences in the real world using Unity and Android XR. This session covers…

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Discover how to anchor and persist 3D experiences in the real world using Unity and Android XR. This session covers the Spatial Entities framework, Cloud Anchors, and Geospatial APIs, demonstrating how to build context-aware apps that remember physical placements and sync multi-user spatial data across sessions.



We will examine the architecture behind spatial entities, understand how to anchor digital assets to physical objects, surfaces, and geographic locations. You will walk away with practical Unity workflows for mapping spaces, persisting content across sessions, and creating shared, location-aware AR/XR experiences.



Speakers: Levana Chen, Jennifer Stanton



Chapters:

0:00 - Introduction and AR foundation overview

2:08 - Key AR foundation features

5:13 - Packages and dependencies setup

8:27 - Local anchors and persistence

12:11 - Android XR SDK for unity

14:10 - Building with spatial entities

18:03 - Geospatial API

22:20 - Wrap-up and resources



Watch the Android XR sessions from Android Dev Summit 2026 → https://goo.gle/ADS26-XR

Watch all the sessions from Android Dev Summit 2026 → https://goo.gle/ADS26-All-Sessions





Subscribe to Android Developers → https://goo.gle/AndroidDevs





#AndroidDevSummit2026





Event: Android Dev Summit 2026



Products Mentioned: Android XR, Unity
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